Sunday, April 14, 2019

Girls und Panzer: Against All Odds (MAJOR SPOILERS)

The 2012 anime series Girls und Panzer turned out to be one of the biggest surprises for me in past year. It's a show with an absurd premise, but somehow managed defy all expectations to become a favorite of mine. The show features a large female cast of characters, yet there was never a time when the show felt as if it had an SJW agenda to push. Take that Battlefield V!

Leaked concept art for Battlefield V's company screen.

Genderfield 5!

Battlefield fan reactions after seeing the Battlefield V reveal trailer for the first time.
One of the show's strengths, in my opinion, was its protagonist: Miho Nishizumi. The following post is going to be something different from the exceptionally critical essays I've been writing as of late. It will be a commentary of Miho's story arc in the series. I'll be using quotes from one of my favorite films to separate portions of her story into distinct, thematic segments. Wait... Girls und Panzer is more than just about tank battles? Yes, it is! Besides thrilling audiences, the tank battles in Girls und Panzer exist to serve the story of Miho and the Ooarai tankery team. Each match would deepen the relationship between Miho and her fellow schoolmates. While other shows might have a lot of "verbal hand-holding", Girls und Panzer trusted audiences to fill in the blanks themselves. As one fan wrote:
[Girls und Panzer] can't afford to linger on any one person for too long without ruining battle momentum, considering how many of the girls take up the screen. Outside of Miho then, it relies on a principle that shows should be following more in the first place: “Show, don't tell.” Off the field and especially on it, each vignette of these characters doing something carries with them precious statements that speak volumes about them on their own: their personalities, their proficiencies, their interests, their aspirations. Granted, outside of Miho and perhaps her personal tank crew, all four of these aspects are relatively simplified, but, using inference, they are simplicity thoroughly defined, and above all, a unifying message between all of them gets across.... This method of narrative also extends beyond to the plot, the tactics, and the tanks as well, so that not a single moment is wasted trying to explain something the viewers can contextually figure out on their own. None of it feels contrived, and you know what? I appreciate that the staff assumes us, or at least the majority of us, as intelligent enough to do some mental legwork.
Now it's time to hop onto a World War II tank and take a trip down memory lane.

"What if a child dreamed of becoming something other than what society had intended?"

In the first episode, audiences are introduced to Miho, who is shown commanding a Panzer IV Ausf. D in the opening scene. After the first 4 minutes, we get to see Miho going to her new school - Ooarai Girls Academy - in a simple but endearing sequence, complemented by a lovely piano and flute piece that is essentially Miho's leitmotif. It was reminiscent of Life is Strange's title sequence with the song "To All of You" playing in the background. Seeing this for the first time, little did audiences knew that this cute, clumsy and shy girl was more than what she seemed.

After what appears to be her first class, Miho is invited to have lunch with two other students, Hana Isuzu and Saori Takebe. Now, some folks have criticized how fast Miho became friends with them. And I'll admit, they do have a point considering how idealistic Hana and Saori turn out to be as Miho's friends. This could have easily been fixed if there was a time jump that said something like "six months later" after the first cafeteria scene. Anyway, once lunch is over, we see Miho hanging out with Hana and Saori in a classroom. It was during this scene that, despite being shy, Miho demonstrates that she is very observant and a good judge of character by giving Saori and Hana positive assessments on their respective personalities. When Hana attempts to return the favor by saying that Miho is great, Miho immediately downplays such a notion by claiming that "she's totally lame" and that she was accused of being irresponsible in her previous school. If that ain't a sign of humility, I'm not sure what is.

Just when it seemed that Miho was finally acclimating to her new school, the Student Council shows up to draft her into doing tankery. Miho reveals that the only reason why she transferred to Ooarai Girls Academy was that the school didn't had tankery - until her first day, that is. Miho suffers a meltdown so bad that a teacher (presumably the only normal teacher in the whole show) gives permission for her to go to the infirmary. Concerned about Miho's well being, both Saori and Hana feign sickness to look after their new best friend.

These two characters underwent something traumatic, yet only one of them has visible signs of remorse.
In the school's sick bay, Miho explains that the reason why she had an emotional breakdown was that her family has a long history of practicing tankery, but she "doesn't like tanks much" herself (or so she claims). Later on in the series (during the seventh episode), it's shown that Miho caused her previous school to loose its nine year winning streak (a possible reference to the number of countries invaded by Germany in World War II prior to Operation Barbarossa) when she decided to save some of her fellow teammates from drowning, giving the opposing team the opportunity to take out Miho's tank - which was her team's flag tank no less (the tank itself was a Tiger I that had the same turret number as the one famed Panzer Ace Otto Carius commanded during the Battle of Malinava).


The loss caused a falling out with Miho and her mother. As described in TV Tropes:
Miho hails from the most respected (and feared) family of Tank Warriors in Japan, and yet humiliates her family by breaking Her School's decade-long streak of undefeated championships by electing to help teammates from drowning rather than holding a key position; coupled with her mother's already cold and and distant upbringing this drives a deep wedge between her and the rest of her family, prompting her to move to Oarai High School. The disgrace was enough to make [Miho's mom] seriously consider disowning and disinheriting her.
This whole incident would forever change Miho's life, complete with her being afflicted with PTSD. Upon reflecting on the incident in a later episode, Miho would remark:
I still don't know whether it was the right thing to do or not. But, back then, I wanted to save her, my teammate. And that's good enough for me.
 When it came to her perspective on tankery, Miho comments near the end of the first episode:
My mom and sister always thought of tankery as something that the family just did without thinking about it. Those two have talent, so it was fine for them at least. But I... I'm not like them.
From that point on, the series would be about Miho's journey to find "her own way of tankery," thus setting herself apart from her family's traditional attitudes towards tankery -  the so called Nishizumi style. In other words, Miho "must strive to find [her] own voice. Because the longer [she waits] to begin, the less likely [she is] to find it at all." As if to reinforce this notion, after Miho finally talks in detail about her life changing incident, Hana and Saori had this to say:
Hana: Tankery isn't about doing what other people expect. 
Saori: That's right. Tankery isn't just a set of rules... tankery is what you make of it!
Another line from Dead Poets Society is also applicable for Miho's situation:
Now we all have a great need for acceptance, but you must trust that your beliefs are unique, your own, even though others may think them odd or unpopular, even though the herd may go, that's baaaaad. Robert Frost said, "Two roads diverged in the wood and I, I took the one less traveled by, and that has made all the difference."
I'm not sure who inspired Miho to think differently from her family's accepted doctrine on tankery, but it wouldn't be a stretch to imagine it has to be a character similar to Mr. John Keating as portrayed by Robin Williams, right?

"You will give [them] an ideal to strive towards."

In the second episode, a search for tanks begins. While looking for one in a parking lot, Miho realizes that another student was following her. Instead of telling the apparent stalker to take a hike and leave, Miho asks the girl if she wanted to join in the search for tanks. The girl introduces herself as Yukari Akiyama, the biggest tank nerd in the show. (According to some online surveys, Yukari is considered as the most popular character among the girls from Ooarai, even beating Miho! Then again, since a large portion of the show's English speaking fans online also happen to be history/tank enthusiasts, this shouldn't be much of a surprise. Plus, she's the only character from the show who has her own subreddit.) Once the tank search ends, a Panzer IV is assigned to Miho, with Hana, Saori and Yukari as part of her tank team.

On her way to school during the second episode, Miho stumbles across a fellow student ostensibly facing a "human existential crisis" muttering "all life is painful." Despite being a total stranger, Miho decides to carry this individual to school. "Human existential crisis girl" promises Miho that she'll pay her back for that one kindness. During a mock battle in the third episode, Miho runs into this girl a second time. Turns out she's Mako Reizei, a secret genius with low blood pressure and a childhood friend of Saori. Proving her worth the first time she's behind a tank's wheel by just reading the manual, Mako eventually gets to be the driver for the Panzer IV. With Mako on board, the so called Anglerfish team was finally established... although I personally prefer to call them by their fan nickname: Kampfgruppe Miho.

The Breakfast Club: Girls und Panzer Edition
Being the only one in her new school who had actual experience with tankery, its no surprise that Miho eventually gets promoted during the third episode as the overall commander of Ooarai's "armored division." Thus began Miho's career as a commander of an entire's school tankery squad.

Fleeing from the opposing team during episode eleven, the Ooarai tanks have to cross a river. Disaster strikes, and Miho is confronted by what seems to be an impossible decision... setting up the stage for one of the best scenes in the entire show.

Miho: "I can't make this choice!"
Saori: "No, Miho. You're the only one who can."
If there was some sort of bizarre mandate from the showrunners to use this scene to shoehorn in some cruel life lesson, an excuse would probably look like this:
This choice is really a metaphor for growing older. When you are a child you think you can have a bit of this one, a bit of this one. When you are an adult you sometimes have to make difficult decisions.... You cannot try to cheat everything, you cannot make things perfect. Either you have to accept grief, to accept the death of [your teammates] or the other choice is to take the decision to sacrifice everything else you know for [your friends and allies] - you have to choose to accept that pain.
The showrunners seem to have been aware that audiences would be pissed if they suddenly forced Miho into choosing only from from two binary options to punish her a second time (as if having a falling out with her family wasn't bad enough). Besides being antithetical to the show's overall tone, it would have gone against Miho's moral code. From her perspective, the two choices presented are not mutually exclusive. Being forced into a situation where she supposedly can save one or another but not both, she would think outside the box to at least try save both parties. During the flashback scene in episode seven, Miho's mother reminds her that "You cannot be grandly victorious without sacrifice..." It was this very belief that put Miho at odds with family tradition. For her, no one gets left behind.

TV Tropes describes the scene:
When the Rabbit Team's tank gets stuck in the middle of a river crossing and begins to tip over, they unanimously ask Miho to go on without them even though they are in real danger of eventually being dragged down the river by the current (because they need to win or else the school will be disbanded and the whole team will all be separated). Even in the face of the risk of the school being closed, Miho refuses to leave them. Much to Ōarai's credit, there's no talk in the team of doing otherwise: All of her teammates see it as proof of why they follow her. Then Miho Takes A Third Option and jumps across the other tanks to bring a towline to the Rabbit Team's tank, much to the amazement of all of her teammates and the spectators, enabling all the tanks to escape the river before Kuromorimine. It's not only an impressive feat, but it's an instance in which Miho to successfully practices her way of Sensha-do, saving her teammates without jeopardizing the match.
The Girl Who Leapt Through Time Panzers!
The tank jumping sequence was yet another example of  "simple yet effective." It was so good that TV Tropes had to classify it as both an awesome and heartwarming moment. If there was a singular defining moment in the series that perfectly encapsulates Miho, this would probably be it.

"They will race behind you. They will stumble. They will fall."

In the first episode, upon finding out Miho's refusal to take up tankery, the Student Council summons her to their office. Here, they ask Miho to reconsider her choice. In an act of true friendship, Hana and Saori (who accompanied Miho) decide to stand up for their new best friend. As described in TV Tropes:
Miho ultimately joins Sensha-do class because Saori and Hana, her first two friends at Ōarai, decide that they want to join the same class as her, even though they wanted Sensha-do. Even when the Student Council is berating her for not joining, the girls argue vehemently for her, which she later tells them no one has ever done for her before.
With this one display of genuine and unconditional friendship, here begins the path when Miho gets much needed moral support in her journey to find her own way of tankery.

Prussian Field Marshal Helmuth von Molke (the Elder) once said "No plan survives first contact with the enemy." This military maxim is displayed several times in the show. The first match Ooarai partakes against another school, St. Gloriana Girls College, ends up being a disaster for them due to poor teamwork among the various tank teams. Because of their defeat, Miho has to perform the embarrassing Ankou dance... in public. However, the Student Council President acknowledges that the loss "was due to all of us", so the Student Council shares the humiliation alongside Miho and her tank team by doing the dance as well. Later on in the same episode, the freshmen team ask Miho to forgive them for running away during the match. On queue, the Student Council show up to deliver tea from St. Gloriana, with the President saying they are leaving Miho to do the planning "from now on."

With their first real match in the 63rd National High School Sensha-dō Tournament, all tank teams prepare to face off against Saunders University High School. Members of Anglerfish team work to improve response time handling their respective tasks in the Panzer IV. All the other tanks were repainted (as if they faced backlash from a disgruntled fanbase) to more authentic color schemes.

Eventually, Ooarai has to fight Pravda Girls High School in the Tournament's semi-finals. On the eve of this match, morale for the Ooarai team is at an all time high. They feel confident enough that they can easily take on the winner of the previous Sensha-dō Tournament in spite of their lack of experience. This overconfidence would get them into a situation not so different from what the German 6th Army faced during the Battle of Stalingrad. The lead up to the encirclement during the eighth episode is a love letter to how Operation Barbarossa played out in real life (the only major details missing were Rasputitsa and the Ooarai team being divided into three groups: North, Center, and South), and is filled with a good deal of references to reward observant history fans. Once they are trapped inside an abandoned church, morale begins to plummet along with the temperature and the team's food. Things are made worse when its revealed that loosing the Tournament also means that Ooarai Girls Academy would be shut down. To raise their spirits, Miho at first tries to give out words of encouragement. When that ain't enough, she does something unexpected - she performs the Ankou dance! Anglerfish team gives Miho backup, and soon the rest of Ooarai's tank squad join in on the dance. "They will race behind Miho" indeed. Morale goes back up, giving the team the impetus needed to get back into the match. In a reverse Operation Winter Storm (had it been launched from within Stalingrad), Ooarai succeeds where the German 6th Army and the 4th Panzer Army failed by breaking out of Pravda's encirclement. The Pravda flag tank eventually gets taken out when it was ambushed by the History Club. Thus, Ooarai wins the semi-finals. Why they won was probably best summed up by none other than Maho Nishizumi (whose stoic demeanor is a possible homage to legendary Panzer Ace Michael Wittmann), Miho's older sister:
Miho doesn't allow herself become constrained by the book. She has the ability to adapt to the situation. Her team won because of her decision making and her ability to bring her team together as one.

"But in time, they will join you in the sun... In time, you will help them accomplish wonders."

By defeating Pravda, Ooarai heads into the finals against Kuromorimine Girls Academy, which was Miho's former school and the current school of her sister Maho. Before the match starts, the commanders of St. Gloriana, Saunders, and Pravda all pay Miho a visit to wish her luck. This prompts an interesting observation by St. Gloriana's commander Darjeeling (arguably the most bookish and posh of all the characters on the show):
You're a strange person.... You always end up making friends with all the people you fight.
Miho, being her usual meek and not so eloquent self, responds by saying it's all due to how wonderful everyone is. In the second recap episode, Miho admits that a reason why she wanted to win the finals was because she wanted "to stay with everyone!"

"Even if there's a small chance, we owe this... to everyone [at our school] to try. We will. Whatever it takes."
The match against Kuromorimine can be viewed as the clash of competing ideologies. It was the stage where the upstart Ooarai tankery team would battle against the vaunted Nishizumi style. To misquote a section from The 33 Strategies of War by Robert Greene, Kuromorimine's mentality before and during the match can be described as follows:
[In they eyes of the school's leadership team,] success in [Panzerfahren] depended on organization, discipline, and the use of superior strategies developed by trained military minds. [Kuromorimine] exemplified all of these virtues. [Its students] drilled relentlessly until they could perform elaborate maneuvers as precisely as a machine. [The school's tank commanders] intensely studied the victories of [military geniuses such as] Frederick the Great; war for them was a mathematical affair, the application of timeless principles. To [them, Miho was leading] an unruly [no name school's tankery team]. Superior in knowledge and skill, they would outstrategize [her]. [Ooarai] would panic and crumble in the face of the disciplined [Kuromorimine panzer divisions]; the [Ooarai] myth would lie in ruins, and [Panzerfahren] could return to its old ways.
Despite the odds stacked in their favor, Kuromorimine looses the match. To borrow yet another paragraph from The 33 Strategies of War:
The reality facing [Kuromorimine] was simple... instead of responding to present circumstances, they were repeating formulas that had worked in the past. Their [commanders adhered to old doctrines so rigorously], and their [subordinates] were automatons on parade. [Kuromorimine] had [four matches] to study [Miho's success--her] innovative strategies and the speed and fluidity with which [her forces] converged on the enemy. Reality was staring them in the face, yet they chose to ignore it. Indeed, they told themselves that [Miho] was the one who was doomed.
TV Tropes explains it as follows:
Kuromorimine's strategy is a quick and direct offense to break enemy lines backed by the superiority of their tanks. This is on par with the Nishizumi style of "Always Advance," and for 9 years it has been the sole reason of the school's success in Sensha-Do. 
They have the worst reaction of all the teams to Oarai's... tactics. It's clear that they've trained extensively to fight in formation while relying on the superiority of German heavy armor and cannons but fall apart when unable to do so. Kay even points this out, mentioning that they're so reliant on their formation ability and gunnery that they don't know what to do when they can't make use of them.
By this point, Ooarai's various tank teams had matured. In the words of TV Tropes:
The overall character development of the first 5 teams of Ooarai tankery squad is one big heartwarming moment as well. As they all start off as individual groups with no experience in the sport, and didn't know what they were getting into. However, because of one girl's efforts for them, the groups decide to better themselves in tankery and not rely on their leader to win. By the final tournament, the first 5 tankery teams have become competent enough on their own, as well has developed such as strong trust on their commander that they will follow whatever commands she gives and, if need be, sacrifice their unit for her.
This victory is further detailed by the following quote from TV Tropes:
Because the sheer awesomeness of the episode was enhanced by the fact that what brought Ōarai's final victory was not extra firepower nor numbers. It was Team Spirit, it was selfless loyalty, it was a highly cohesive team working together. Over all this, it was it all through the application of Nishizumi-Miho style of always helping your teammates.
If you were to ask me, the last six minutes of the twelfth episode was so satisfying that it evoked memories of me watching the Throne Room medal ceremony at the end of A New Hope for the first time. If the show ended here, I probably would have been okay with it due to how good the finale was. It was probably a bit too good that Der Film couldn't produce an ending that was on par.

How to end a war? With an epic flag raising ceremony.
The hard won victory by Ooarai during the tournament had unforeseen consequences. TV Tropes writes:
In the last 9 years prior the series, Kuromorimine dominates the national high school tournament and became a fearsome name in Japanese tankery. However, the monopoly of skill, hardware, and prestige by Kuromorimine caused prospective tankers from other schools to give up their chance to make name for themselves. This caused a decline in interest toward tankery and those who are in 'favorites' were slacking off because their position is secure enough, despite Japan is going to be the host for the World Tournament. This all changed when Miho abandoned her flag tank to save her teammates, costing Kuromorimine their 10th victory. While controversial, Pravda's victory proved that even the juggernaut like Kuromorimine can be defeated, inciting other ambitious upstarts like Eclair from Maginot to come out of the woodwork. However, it isn't until the no-name school like Ooarai win against both Pravda and Kuromorimine that the vision of "anyone can win if they're doing their best" is vindicated. Ooarai becomes a household name for underdog schools and Miho in particular is an idol for local school tankery messiahs...The end of Kuromorimine's domination is the beginning of a Japanese tankery renaissance.
Based on expanded lore material such as the Ribbon Warrior manga, by this point Miho has grown "beyond a hero and a team leader to be a true inspiration." This was to be proven in Der Film when Ooarai Girls Academy gets shutdown despite having won the Tournament. To save the school, Ooarai has to win an annihilation match against the All-Stars University Team, a group inspired by United Nations Military Peacekeepers and is comprised of only the best university tankery practitioners from all over Japan (not just from one school). When it's revealed they have to fight a university team of 30 tanks led by a 13 year old child prodigy in tankery, alarm begins to spread among Ooarai's team commanders. Miho doesn't back down however, and finally gives a long awaited badass speech:
But no matter how challenging the path, no roads are ever impossible for a tank. A tank keeps going, even through a volcanic eruption. Our path is hard, but we must find a way to get to the end!
Just before this match starts, tanks from Kuromorimine, Saunders, Pravda, St. Gloriana, Anzio Girls High School (aka Italy), Jatkosota High School (aka Finland), and Chi-Ha-Tan Academy (aka Japan) arrive to reinforce Ooarai's tank squad in a scene that I dare say is comparable to that famous rotating shot of all the heroes from The Avengers, and was further enhanced when all the schools' leitmotifs played and are all combined in one awesome music track. The Ooarai tank squad becomes a Seven Nation Army. TV tropes comments on this one additional fact:
What makes this more awesome is that no one from Ooarai contacted any of the schools that came to their aid to ask for their help. They just show up by themselves, though it is somewhat implied that this was set up by Darjeeling.
Der Film turns into a crossover that can give Avengers: Infinity War a run for its money. Once it's established that "yesterday's enemies are today's friends", the various high school commanders all gather to formulate a plan to defeat the University Team.

You can't save your school alone.
As described in TV tropes:
Miho [is] chosen as the CO of the entire high school team. Keep in mind that Miho divided the teams into 3 platoons and assigned a commander and lieutenant for each one (herself, Maho, and Kay as commanders with Darjeeling, Katyusha, and Nishi as lieutenants) possibly as a way of ensuring each platoon can act independently of each other. Maho just elects Miho as CO, and everyone agrees to it without question. Nobody even complains about the rather girly platoon names Miho assigns them. When the strategy meeting gets kind of rowdy due to the commanders' different suggestions, Maho keeps them in line and reminds everyone that Miho's in charge.
In an epic tank battle that lasts for over fifty minutes, the combined forces of Ooarai and its allies defeat the University Team with the very narrow margin of one tank left standing. This victory secures Ooarai Girls Academy from the threat of being closed down anytime soon.

Setting a Precedent (or how Life is Strange can benefit from Girls und Panzer)

NOTE: If you aren't a fan of the Life is Strange series, you can skip this portion and move onto the final section of this post.

Considering how Miho's story arc ultimately played out, one might be tempted to use it as inspiration when thinking about similar characters. I couldn't help but be reminded at times of one specific character. And yes, I'm referring to Life is Strange's protagonist - Max Caulfield.

While Max and Miho obviously have noticeable differences between each other, they do have some interesting similarities. Both of them fit into (at least) the following tropes:
With a good deal in common, if there is a timeline where Max and Miho got to know each other, I think they would easily be good friends. Max having an INFP (the mediator) personality would help. Perhaps they would have seen each other as two kindred spirits with the same moral compass. Besides, due to being out at sea most of the time, Ooarai Girls Academy has the benefit of having frequent golden hour photo ops. Come to think about it, we know very little of Miho's favorite hobbies, books, films, TV shows, video games, and music other than she's a fan of Boko/Punchy the Bear. In that sense, she's more of a blank slate than Max, who can share her pop culture know-how with Miho... and possibly entice her to try photography. Conversely, Max would really have benefited from a friend like Miho, especially if they meet after 63rd Sensha-do Tournament. Miho would be an exemplar that Max can look up to when it came to matters such as making friends and leadership.

If Miho had resolve the final decision in Life is Strange, I strongly believe that she would have chosen neither. She doesn't want anyone to get hurt, and she would do whatever it takes to make it so. If need be, she'll seek the support of friends and allies to save as many as possible. Both Chloe and (at least some) Arcadia Bay citizens would survive. If someone had to die, Miho probably would have sacrificed herself if it was the only way to save everyone else.

Life is Strange fans after finishing the game for the first time... and finding out Max won't be in a sequel anytime soon.
Speaking of the ending... Bay or Bae, the game's conclusion would have pushed Max into becoming a better person, right? For a sizable portion of the Life is Strange fanbase, Max settling down with Chloe (or Warren, or whoever's your preferred love interest) and living happily ever after is all that matters. If you ask me though, that is not enough.

If Girls und Panzer fans were as obsessed with shipping as the Life is Strange fandom, we'd see more of this.
For one thing, Girls und Panzer reminded me that a romantic relationship is not a necessity for having real happiness and/or success. I guess the time I've spent browsing Life is Strange fan sites gave me this impression that Max needs to be in love for her to be truly happy, and that Chloe alone that can provide Max the support to have a worthwhile life. Girls und Panzer on the other hand shows that Miho is not solely dependent on her sister Maho or just one member of Anglerfish team. It's all of them, plus the rest of Ooarai's tankery squadron and the tank commanders of the other schools they fought during the series. Miho didn't emotionally invest on the shoulders of one individual alone. For someone who is shy and socially awkward, that's amazing. As if to highlight this very notion, the second character song for Miho - Infinity Orbit - has these two particular stanzas:
If it were just for myself, I would have gotten lost and never made it anywhere.
But I chose this path knowing I had friends. It's my path.
My friends are there to support me when in need. 
Thank you for always being by my side.
Whether you're laughing or crying with me, I know you're there.
I'll become a stronger individual.
I can be certain because I have all of my friends. I'll try my best today.
Take note that the lines have the word friends in plural, not singular. It also reminds me that for Life is Strange, Max needs more friends that are as genuine as Chloe. And no, that one dimensional caricature of a group called "The High Seas" introduced in the comics is not it!

Don't worry Max and Chloe, the "Panzer Five" is here to save you from SJW mediocrity!
If there were any established characters from the first game who can fill this role, it would be Kate and Warren. Those two are likable and are well established enough that they can rise up to be Max's true companions (alongside Chloe in a "all the good guys live" timeline) if they overcome their weaknesses... assuming fans give them the opportunity to prove their worth. Hell, I'd even give Victoria a shot if the "worst" I can expect is the same dynamic portrayed between her and Max in The Sense of Me fanfic. By now, Max deserves her own version of Kampfgruppe Miho.

"You're All My Best Friends!" - Miho Max
Romantic or not, the real substance of a post Bay or Bae story would showcase Max having learned from her past mistakes whilst maintaining her best traits in the face of adversity. Miho's story arc can provide a solid template for such a story.

With how things stand right now, I'd argue that Miho is a better fit for being a "Superman" archetype than Max. Seeing Miho triumph against all odds without sacrificing neither anyone nor her principles is an inspirational tale I felt so satisfying and uplifting... that it helped me shake off any negativity caused by "post Life is Strange depression."

Closing Thoughts

While Girls und Panzer is not - admittedly - a shinning example of masterful, original storytelling with profound commentary on real world and/or philosophical issues, the show is much more than all out tank action with cute girls. Miho's journey - its execution and underlying themes - is the show's emotional core... which I found so compelling. The show, one can argue, is a "coming of age" story. In the words of TV Tropes:
The show is as much about Miho overcoming her insecurities about Sensha-do and life as it is about the Panzers themselves. True to the title, the girls' struggles are treated with just as much reverence as the tank battles, and by the end of the show a good chunk of the named character have learned something about themselves...
One fan summed up the show through the Hero's Journey:
Miho, lives a peaceful, tankless life and goes to a tankless school. But then she is dragged into Senshadou, or in tv trope terms, she “resigned to the call” and “crossed the first threshold.” The viewer, nor the hero, does not know it until later, but she is fighting to protect her home/school. This is a trait of the “hero’s journey.” This one is a stretch, but her defeat against St. Gloriana could be loosely considered the “belly of the whale,” which is the symbolic death of the hero. While there is nothing close to death in GuP, it was Oarai’s first match and defeat. She then faces the “road of trials” in the form of the national tournament. Maho acts as the “well done daughter girl,” by whom Miho wants to be acknowledged. Supernatural aid does not exist, but she does attain victory partially due to factors other than skill: the enemy’s honor (against Saunders), and the enemy’s carelessness (against Pravda). There is an “action film, quiet drama scene” of the Oarai team eating Katsu before the finals. “The Return” takes place in the form of the finals. It is a great battle of wits, and the team must use everything they’ve learned to achieve victory. Finally, Miho leads her underdog team to victory, and saves her school.
Using the Myers-Briggs Type Indicator, one fan had this to say about Miho's personality:
Quiet, cheerful and shy, but utterly devoted to her friends, Miho falls into the category of an ISFJ, the defender archetype. Supportive, reliable and imaginative, Miho’s strengths are being able to rally her friends from difficult situations and devising creative solutions to challenges that she faces. She is, however, very reserved and quite unwilling to discuss her problems with others until she opens up, and she can be very stubborn despite her adaptability in Panzerfahren, being uncompromising about her friends’ well-being. Throughout Girls und Panzer, Miho is presented as being fiercely loyal and determined, even when it comes at the expense of her own well-being, and this is a personality flaw that makes Miho a believable character – putting others ahead of herself, Miho often forgets about her own happiness and takes on more responsibilities than she might otherwise be able to handle. Fortunately, in the company of friends like Saori, Hana, Yukari and Mako, Miho begins striking a finer balance and matures as an individual, coming to rediscover her love for a sport and a new reason to love it. Far from perfect, and far from invincible, Miho is a solid lead for Girls und Panzer whose capacity as a commander on the field is balanced by a very human, plausible personality off the field.
On April 2, 2019, Kotaku published an investigative report on Anthem's development. In the aftermath of the article's posting, I recall reading one comment that compared Bioware's attitude of making games during this decade as though real life was an anime! What prompted this comparison were quotes such as:
Even when [things] feel like a complete disaster, there’s a belief that with enough hard work... it’ll all come together.... ‘Everything is going to be fine in the end.’
A stereotypical anime, from what I've read, usually tell stories of characters who solve problems through "the power of friendship." If the mindset for Anthem's senior leaders was generally like this, they didn't take notes from an anime like Girls und Panzer. Because, as Kotaku's Jason Schreier wrote, "many who worked on Anthem accused the leadership team of indecision and mismanagement." Unlike Anthem's developers, the Ooarai tank squad did not suffer from "total lack of leadership across the board" once Miho became their overall commander. With Miho, they were also fortunate to have a leader who cared for their well being, had a clear vision, and inspired them to do their best.

If I had to choose a quote from a historical figure to sum up the "philosophy" of Girls und Panzer, it would probably be this one that was allegedly by Charles Darwin:
In the long history of humankind... those who learned to collaborate and improvise most effectively have prevailed.
Miho certainly has absorbed the essence of this quote by heart. Her tactical brilliance is complemented by an emphasis on "teamwork toward a common goal over the idea that everything must be sacrificed to victory." She would probably make Panzer generals such as Rommel, Guderian, and Manstein proud if they had a daughter like her. While Miho has a long way to go to be regarded as a leader comparable to esteemed historical leaders like Washington, Lincoln, and FDR, she's on the right track to "become legend."

Here's hoping that the remaining parts of Girls und Panzer: Das Finale will capitalize on the show's strengths and ultimately conclude on a satisfying note that is as good as the twelfth episode's ending.

Panzer Vor!


PS: The teaser trailer for Star Wars: Episode IX was finally released during the Star Wars Celebration on April 12, 2019, revealing that the film is titled (very awkwardly, if you ask me) The Rise of Skywalker. Here's what some of the characters from Girls und Panzer had to say:

Initial Star Wars fan reactions to Episode IX's teaser trailer.

Wednesday, April 3, 2019

The Magnificent Kotobuki: Initial Impressions (One Step Forward, Two Steps Back)

In my last post, I wrote down some of the most significant differences between Girls und Panzer and High School Fleet. After I was done watching High School Fleet, I saw various posts asking if there was a aerial counterpart to these two shows. Turns out there is. Called The Magnificent Kotobuki (the Japanese title of the show oddly enough roughly translates to "Kotobuki Squadron in the Wilderness"), the show premiered on January 13, 2019. At first glance, this show looks like... well you guessed it... Girls und Panzer but with planes! With this in mind, once more I went into the breach and binged on the show, making it the third anime series I've watched thus far. The following post will talk about my initial impressions.

Like its land and naval counterparts, The Magnificent Kotobuki has a female main cast that utilize authentic looking World War II vehicles in an alternate reality. Once again, don't expect a show that is an accurate simulation of how planes perform. Planes go "at the speed of plot", have improved maneuverability, and fly higher and further than they did in real life.

Before carrying on, let me drop my two cents on what is perhaps the most controversial talking point of the show: the use of 3D characters alongside 2D characters. Since I'm not an anime fan, I must say that while it wasn't outstanding, its not terrible either... just serviceable. Perhaps they could have made certain scenes less jarring to ease the transition and make it less weird for 2D anime purists.

Speaking of graphics, the action is superb. With dogfights that would even make Star Wars fans pay attention. The sound design is excellent as well (as to how accurate the sounds are for specific planes though, you better ask a die hard combat aviation aficionado), heightening the experience of watching the planes fly and getting into combat situations. These two elements are perhaps the highlight of the show and its greatest strength.

The spice of life

One shortcoming that High School Fleet had was the lack of visual variety among its characters. The Magnificent Kotobuki took this to heart and ensured that it had visually distinct characters. Not just the major ones, but all the characters that show up for more than one episode.

Another deficiency that affected High School Fleet was the number of military equipment variants being shown. For The Magnificent Kotobuki utilizes a good number of World War II aircraft types, although they are all Japanese planes... with the exception of a noteworthy plane in the final episode.

Compared to High School Fleet, the musical score was much more noticeable in The Magnificent Kotobuki. The Indiana Jones sounding flourishes helped a lot. Regrettably though, it doesn't match the quality of Girls und Panzer's soundtrack. Despite having Shiro Hamaguchi on board (the same guy who composed Girls und Panzer's score), there was a lack of distinct musical themes for at least the main characters. Heck, a fighter squadron calling themselves "Elite Industries" has a prominent song that plays whenever they fly into the picture, so why couldn't the girls of Kotobuki Squadron have their own leitmotifs that stand out? Speaking of music, playing tracks made by John Williams for Star Wars while watching the dogfights helped tremendously in dialing up the action to eleven.

Buildup and Worldbuilding... or lack thereof

If you thought that Girls und Panzer and High School Fleet needed more worldbuilding, The Magnificent Kotobuki has it worse... much worse. How bad is it? For starters, a major bombshell is dropped in the fifth episode. As one viewer noted:
"The oceans are gone" Are they just going to casually throw a bomb like that, and not explain it at all...How does 70% of the world suddenly just disappear, and how does the world continue on despite that? This is a pretty big deal, don't just casually throw it out, and dismiss it.
Which brings us to this particular observation:
Have we ever seen any of them fly over anything other than desert and towns/cities? Has there ever been even a hint of farmland? How is anyone on this world still alive?
Another viewer summed up the show's worldbuilding problem:
What I have a problem with is how this anime seems to be trying to explain its setting, but isn't making any sense. If they hadn't tried to explain the setting I could have just taken it at the value of "the story is just set in a world like this" and I wouldn't have questioned it. However now they're trying to explain things, and it's incoherent.
This anime is trying to explain itself though, and falling short, when in reality if they hadn't bothered to try and explain things I would have no problems.  
Somehow I am supposed to be piecing together the names of places, the politics, what the factions are, the history of the world, the state of the world and so forth. However they're only giving off hand remarks for most of this. 
And seriously "your people came through a hole and brought factories and planes, then you left and the hole closed" is supposed to explain the technological state of this world? What? 
So this alternate version of WWII Japan rocked up in this world through a wormhole or something? Tried to colonize the place and then left because the wormhole was closing or something? I'm supposed to suspend my disbelief to accept that kind of explanation for why they're all using planes. It's totally unneeded.
It took until episode nine when the lore surrounding the show finally began to coalesce into something tangible. Even after twelve episodes, the show seems to raise more questions than answers. One fan wrote down:
I wonder why people have Japanese and Western names...what was this world like before the Empire of Japan flew into it? What is the missing history here? Why is there no trace of an indigenous culture beyond the pseudo English written language, and everywhere we see only a replication of 1930s-era modernity? It suggests some kind of colonization and imposing of 'civilization' occurred, but this probable conflict is never mentioned despite being something that happened in living memory of at least some of the world's residents. Was this a world that was similar to ours in history but at a different point of technological development?
[The show] has the opportunity, and practically the obligation, to consider the implications of dropping Imperial aircraft on another world without such technology, but it takes about half of its episodes to merely set up a war. For me, this prevents it from having the kind of longevity it might have had otherwise.
Besides worldbuilding, another problem is that the show isn't interested in properly setting up things such as the politics & economics of the world, the motivations behind the corporations & characters, and the like. Regarding the characters, one reviewer noted:
Next up the characters, our cast of... eccentric pilots have great chemistry, but as characters, we know quite literally zilch about any of them except for one of them. We don't even really get satisfying interactions, development, motivations, conclusions, again there is just nothing to show for.
In hindsight, one of the key strengths of Girls und Panzer was setting it at a school where everyone but the protagonist didn't know anything about tankery. Like the audience, the students of Ooarai Girls Academy were fishes out of water and had to learn about the sport from square one. Audiences grew alongside those characters as they got better in tankery. For The Magnificent Kotobuki, the only noticeable growth among the major characters is our protagonist Kylie getting along with her squadmate Chika.

After nine episodes, the showrunners decided to suddenly shift the direction the show was going by turning one of the characters into the main villain (as if to alleviate the seemingly repetitive nature of most of the previous episodes, to shake up things for more drama, and to further distance the show from Girls und Panzer and High School Fleet)... even though there is this one other character who seems more devious than our actual big bad.

MOAR action!

In my High School Fleet post, I commented that the addition of more dramatic elements to the story wasn't necessary to hold my interest. Well, it appears I could consider myself a part of a vocal minority on the web because the creators of The Magnificent Kotobuki decided to cater primarily to action lovers and those with attention deficit disorder. Because my God, the action in the show, while good, is unrelenting in the first half of the season. As if to facilitate the rush to get to the action, how the characters talk in Japanese feel a bit too fast at times. To quote one fan:
The dialogue cadence is really, really tough to get used to. The pacing is just much faster than most anime, which has a lot of established rhythm to it. You really have to pay attention to catch everything being said, and sometimes it can get a bit confusing. I think this was both a strength and a weakness of the show, because it was hard to deal with and I'm sure put some people off.
With this in mind, the show is in a dire need of a slower paced English dub. In what feels like an effort to stand apart from Girls und Panzer, the show creators thought it was a good idea to follow in the footsteps of High School Fleet by having more drama (of higher stakes, and there's a main villain now!) and funnier jokes than the tank based show. And oh, lets completely ditch the high school setting!

The show's first few episodes might come across for some as unintentionally sexist. To quote one viewer:
Sure, cute girls doing cool things can be cool, but only in moderation. Literally this show IN THE FIRST EPISODE has already shown every male fumbling over himself, or being worried, while every single female character has been the only competent and rational voice throughout.
Another viewer had similar concerns:
Also it's complaint-worthy that all these girls that are 2x younger have 4x more skill than them lol. Unless they're special people(like genetically enhanced or something like that), there's no reason for them to be THAT much better when they're that much younger. You can tell by that 1 bearded serious guy that he only fights to live another day, meaning it's SUPPOSED to be tough out there. But then there are these girls that do whatever the fuck they want.
Despite this, the show thankfully hasn't been turned into a battleground between pro and anti-SJWs.

With the show's emphasis on action, one might feel fatigued half way through the series. As one viewer wrote:
It doesn’t take long to realize how skilled the main characters are when the first episode shows their abilities to take down hordes of enemy aircraft.... Throughout the series, they participate in many dogfights that first came as exciting but soon became very predictable. Let’s face it, this anime sells the Kotobuki squad as the aces in the sky. Their feats are easily noticeable for their complex aerial maneuvers. Some episodes even consists of its squad members chasing down their foes in what seems like near impossible scenarios. But if you guessed it, they make it look easy. Now I don’t want to designate the characters as “overpowered” as they certainly do find themselves struggling on occasions. Still, it’s not very fun when the whole show make others look bad after each episode. I’m not going to lie, after watching a good portion of this series convinced me that the Kotobuki squadron is like an end boss video game; only that the they are badass girls.
While having a lot of action isn't necessarily a bad thing, allowing some interesting subplots to be left underdeveloped to accommodate the action is. In my opinion, the biggest wasted opportunity in the show was a particular subplot introduced in the fifth episode. Over the radio, a pivotal character muses:
Well, is one really free with freedom? It's hard to do anything when you are free to do everything. Plus we still have limits and responsibilities. You'd be surprised how many people can't keep up with those. In the end, people just go on about all they want to do, and it gets out of hand.
Later on, this same character would unify several cities into a coalition called the Brotherhood of Freedom Union. The ultimate goal of the alliance? To quote the show:
The Brotherhood of Freedom Union is the only path to world peace! Because only the Brotherhood of Freedom Union has the power to make it a reality! The Brotherhood of Freedom Union is the best!
What's this? A thematic backbone that the show could use to elevate itself from its peers? Wherein the Brotherhood can claim "that 'freedom' caused chaos and upheaval, and ultimately threatens the fabric of civilization itself.... that order, purpose and direction are key in the construction of a perfect world.... to save humanity from itself... free will needs to be controlled or even eliminated... and transform the world and humanity as a whole into an eternally peaceful utopia." Whereas their opponents are in all likelihood adherents to the notion that "free will is an inherent quality and right for all humankind... as it allows for the progression of new ideas and the growth of individuality." Here was a remarkable foundation for an Assassins vs. Templars like conflict that could have been the driving force behind the show. One of the good guys would claim that the villain's true plan was:
He goes around preaching of brotherhood this, and freedom that. But it's all just fancy talk. All he's after is consolidating all power into his own hands!
I was hoping that the show would conclusively prove or disprove this accusation. Was all the talk about bringing world peace and giving "more [jobs] than they could ever hope for" merely lies to justify a cruel & oppressive dictatorship under the Brotherhood? Alas, it got lost amidst the epic dogfights in the last episodes as we never get to see how the Brotherhood treats the people under its rule. Instead, what gets clearly shown in the end is the villain's obsession with controlling the wormholes that appear in the sky. As one viewer remarked:
It just seemed like [the antagonist] was made to be a black-and-white bad guy with shallow motivations “IT’S MINE! MINE TO MANAGE! MINE TO CONTROL!” so none of them would have to consider the ethics of their actions.
Yep, a character who had potentially strong motivations ended up being little more than a "power-hungry manchild."

Final thoughts

Two contrasting views can sum up if whether or not The Magnificent Kotobuki is for you. On the one hand we have:
This anime perfectly knows what it wants to be. A good looking aircraft battle. It wont waste time on character development, nor on a storyline, it just delivers what it wants to: Some good looking aircraft battles [with] a bit of reasoning.
On the other hand is:
Honestly, this show feels like a flight simulator. The story isn’t very well written despite the immense amount of potential. Characters lack development as the show focuses way too much into the action. It almost feels like playing a video game at times like Battlefield or something when every episode just bites into the action and consumes it without stopping. My impression of the whole show didn’t change at all from the first episode to the end. There’s just so much potential in this anime that eventually became a showcase of mediocrity.
Personally, if all you care about is awesome aerial combat, then I can recommend the show without hesitation. That includes anyone who loved the X-Wing vs. TIE Fighter dogfights in Star Wars. However, if you are someone like myself who wanted a show on par with Girls und Panzer, I will advise to check it out but with the major caveat to lower your expectations. Describing The Magnificent Kotobuki as "Girls und Panzer with airplanes" is doing both shows a disservice and sets up the wrong expectations. Perhaps the final blow for me is the fact that this show was directed by none other than Tsutomu Mizushima, the same guy who directed Girls und Panzer (including Der Film and Das Finale)! Whereas I'm lenient to High School Fleet's shortcomings because of that show having a different director, I expected The Magnificent Kotobuki to be at least on par with its tank counterpart, if not better in all aspects... not just the action and sound design. Having a different writer and a different studio might have shot down the show's chances of surpassing its land based precursor. As one viewer remarked:
People who compare this to Girls und Panzer or High School Fleet are fooling themselves as there is no character development or depth to this anime. [And] I very much enjoyed those.
One reviewer commented:
[The show] tried to be a character-driven mystery and/or exploration of ethics on the nature of engagement versus passive neutrality, and in that, it missed the mark. The answers to the questions of Ol' Sab's whereabouts, Isao's motivations, and the resolution [to] Kylie's internal dilemma are all, for lack of a better word, disappointing. Instead of attempting any complexity with Isao, he became an irredeemable antagonist the Kotobuki could fight without thinking too hard about their reasons why.
To quote one fan:
The Magnificent Kotobuki isn't a great anime. It's got tons of flaws and has a ridiculously limited audience. It's not exactly what I would call a diamond in the rough. But it's definitely [a gem], at least. It's got its good parts, its own value, and will make you appreciate the atmosphere behind dogfights.
If you're looking for a touching story full of heartbreak and emotions, this isn't it. But if you want to sit back and relax and see some girls shoot stuff in planes... go ahead.
Another fan wrote:
The Magnificent Kotobuki's greatest enemy is itself, and that's a shame, cause going into this at the start of the season I wanted it to be one of my favorites of the winter 2019 season. Now I'm not sure what to think...
As for what I have said about it's greatest enemy being itself, well pretty much every good thing about this anime, is contradicted by an execution flaw....
You should instead ask yourself, is your interest in well animated dog fighting enough to look past a plethora of small but nagging issues? The same answer to that question should be applied to your previous curiosity of watching this anime. For that, I myself am still disappointed it didn't take just a few minor steps further to become something great.
For those who don't mind the strange mixture of 3D and 2D characters, I suppose The Magnificent Kotobuki's biggest hurdle is the fact that Girls und Panzer and High School Fleet came before it and set the bare minimum we should expect from a show like this. When placed in the context of those two shows, the shortcomings of The Magnificent Kotobuki are made more apparent.

Nonetheless, I still recommend curious bystanders to at least give the show a shot, despite "it wasn't as good as I expected it to be (like Girls und Panzer), but it was a [fun] ride and I want more!" After all, a potential Season 2 would surely feature the iconic World War II fighter planes of other nations such as the P51 Mustang, Supermarine Spitfire, the Messerschmitt Bf 109, the Yakovlev Yak-9, and the Macchi C.202... right?

So when would The Magnificent Kotobuki, High School Fleet, and Girls und Panzer finally have a crossover (aka War Thunder: The Anime)?