Thursday, November 28, 2019

#JourneysEnd - Why Life is Strange 2 failed to be a hit

Happy Thanksgiving everyone!

With only a few days away from the release of the final episode of Life is Strange 2, I wanted to share my thoughts on the possible reasons why the game wasn't as popular as it ought to have been. So here we go....

1. It ain't a true sequel

As most folks are aware by now, Dontnod Entertainment made it clear since June 24, 2015 any future installments of the Life is Strange series they'll be making would feature "other characters, other locations, but still keep the identity of the game, the themes of the game." In theory, there should be no problem with this approach. Star Trek was able to go beyond the adventures of Captain Kirk and the USS Enterprise, after all. If DC Comics aren't all about Superman and the city of Metropolis, surely Life is Strange can more than just Max Caulfield and Arcadia Bay, right? Turning the Life is Strange series into an anthology series though wasn't a decision going to be left unquestioned by fans. When the marketing campaign for Life is Strange 2 was under full swing last year, there were always a couple of curious onlookers who would bring up the inevitable question of "Where's Max and Chloe?" Besides being beloved characters, I suspect why at least some fans wanted to see them in a new game is due to the first game's lack of a satisfying closure. Because of this, its safe to assume that a sizable segment of fans want a continuation that properly closed the book on Max and Chloe's stories before moving on to new protagonists (and no, the mediocre comic series doesn't count). To borrow a quote from a Revenge of the Fans article on the Synder Cut of 2017's Justice League:
And know what comes with closure? A willingness to move on- which is something a vocal segment of fans don’t currently possess because they feel like they’re still waiting for the sequel... Give them [what they've been asking for] and they’ll finally be ready to turn the page and embrace what’s coming next.
The absence of Max and Chloe proved to be the first major detriment that Life is Strange 2 had to overcome in order to recapture the success of its predecessor.

2. Poor marketing

Part of the reason why some gamers were asking the whereabouts of Max and Chloe is poor communication of Dontnod's intention to turn the Life is Strange games into an anthology series. This meant that some gamers had to be told about this plan on the spot by fans whenever a new trailer or video for Life is Strange 2 had dropped. I'd consider this as part of a larger problem: the marketing for Life is Strange 2 was lackluster.

Any concerns raised by fans clamoring for more Max and Chloe could have been quelled had Square Enix and Dontnod delivered a well thought out promotional campaign. Such a campaign ought to have effectively showcased how much "cooler" the new cast, settings, and power were all going to be. If there was something the AAA gaming industry has made into an artform, it would be fancy marketing campaigns with eye catching trailers at the forefront. Oddly enough, Square Enix ultimately went with a low key marketing campaign for Life is Strange 2. During E3, they decided it was better to showcase The Awesome Adventures of Captain Spirit instead of the next main installment of the Life is Strange series. It's as if that they had a bad feeling that Life is Strange 2 wasn't going to be worth the effort to hype up the fans, or that the return of investment wasn't going to be that large to justify spending a ton of money on ads.

3. Higher entry fee

Even though there was no grand marketing blitz about it, someone thought it was a good idea to price Life is Strange 2 double what its beloved precursor had charged (from $20 to $40). And what made it worse was that the price was disclosed as early as June 25, 2018, two months prior to the actual reveal in August 2018. An article on Cinema Blend pointed out, "As for what the game will be about, we're still not sure at this point, which is something of a miracle in this age of rampant leaks." Charging a fee before even telling fans details of what the game was even about could have been perceived as adding insult to injury. It also didn't help that the game's PC version also included the Denuvo DRM.

4. Controversy

While the first Life is Strange got the moniker "Tumblr the Video Game", the second game had it probably worse. Somehow, Life is Strange 2 went more political than the first game. Going this route felt like a case study to prove the phrase "Any publicity is good publicity." The rationale behind this was explained by game co-director Michel Koch in an interview with GamesIndustry.biz:
...since they are Mexican-American, for us it was important that they face real-world issues. They're facing racism, exclusion... We're living in a world that I think is getting more and more intolerant. With social media, most of the time we talk with only people that think exactly like us. And even if some of the world is really connected, we sometimes don't look at others enough.... Not talking about something is having a position, because you decide to not talk about it.
While Dontnod seemed to have good intent, their execution of the political themes in the game have been meet with mixed results. One fan commented:
I think it's great. I mean, you're making a game about Mexican kids in 2016 USA, you can't not touch the subject of race. I'm glad they approached it head-on and didn't gloss over it, especially compared to the first LIS which, while dealing with a bunch of serious issues in its supporting cast, didn't really go into depth when it came to Max and Chloe's. (Chloe's mental illness, Max's social anxiety, their attraction to women.)
Another fan however pointed out:
To me there is nothing wrong with having politics in a game, either side of the spectrum. It just comes off as off putting when it feels forced, isn't handled with some level of nuance and is used as a cover for lazy writing. Which in parts of the first episode it wasn't done well in my opinion.
A fan on Youtube shared similar sentiments prior to Episode 3's release:
I appreciate DONTNOD for tackling these subjects, but how they've handled it so far has been poor. So far, we've seen the negativity of Life is Strange 2's politics rather than the positivity. Each episode has the same message: Americans mistreat Mexicans. Besides [a few notable side characters], every character in the game is hostile to Sean and Daniel. Maybe they could introduce a police officer who aids the Diaz brothers in their journey rather than discriminate against them. All I'm saying is that DONTNOD shouldn't make Americans look bad, because most of us aren't.
What made this problematic is the fact that previously in a Life is Strange game, a good deal of the prominent side characters weren't shades of pure black and white. The bitchy rich girl who rules the school? That's just a facade to cope with difficult expectations from her parents. The good Christian girl? She's emotionally depressed and has some suicidal tendencies. The dictatorial step dad? He's a veteran struggling to adjust to civilian life. The geeky, shy guy who wants to protect his crush? He can be pushed to do some unpleasant things in the name of love. And based on my initial speedrun of Life is Strange 2, that unspoken requirement for side characters being more than who they are on the surface has been thrown out the window. All those racists in the game? They are intolerant bastards with no redeeming qualities whatsoever, and are one dimensional cardboard cutouts whose only purpose is so facilitate this feeling of being discriminated in the game. Wow. Talk about regression. The uneven handling of the game's political themes didn't help cautious onlookers endear it to its cause.

5. The fall of Telltale Games

One external event that indirectly affected Life is Strange 2's sales was the closure of Telltale Games. This was due to Telltale being the company that brought episodic, point & click, choice driven adventure games into mainstream gaming this decade. The most notable of these was their adaptation of The Walking Dead. With the untimely demise of the studio that championed episodic games, it made a sizable number of gamers cautious to purchase any episodic games that still had episodes in production. What this meant for Life is Strange 2 was that some of its potential customers won't be buying the game until after its final episode is released on December 3, 2019.

6. Longer gaps between episodes

With Telltale Games' closure fresh in everyone's minds, it didn't help that players had to wait for a longer period of time for each episode. As one Eurogamer article puts it:
Where the original Life is Strange series released its five episodes over 10 months, Life is Strange 2 will roll out the rest of its episodes over 15. It's a significantly longer wait...
Part of the reasoning behind this was disclosed in a post from the official Life is Strange blog:
The Life is Strange series is a project close to all of our hearts and one for which we do not want to rush development and thereby fail to meet the benchmark of quality and emotional impact that you, our players, deserve.... we want to ensure that we will be in a position to release something that we are proud of and that you will enjoy and remember forever. We understand that there are certain expectations that episodes will be released at a similar cadence as previous Life is Strange games have. The ambition of Life is Strange 2, however, means that the previous frameworks no longer apply if we are to meet the quality of play and storytelling that our vision for a game like this demands and that you deserve.
A longer wait time however didn't prevent Episode 2 from being released in a rather buggy state. That being said, widening the time per episode's release was a double aged sword. Yes, it helped mitigate the number of game breaking bugs and improved the game's overall polish. On the other hand though, it ended up testing the patience of most fans.

7. The game lacks appeal

On top of all the possible factors I've listed, the final straw that doomed Life is Strange 2's chances of recapturing the success of its esteemed predecessor is that the game failed to stand on its own merits. When the game was confirmed to no longer feature the franchise's most beloved characters, some fans were optimistic. As a fan on IGN wrote:
I think the decision to jump to a completely different set of characters was a smart move on Dontnod’s behalf. As long as the same elements that made the first a true hidden gem are still present (the relationships, character depth, narrative, bits of supernatural elements.) I think fans will still flock to this title.
In hindsight, such sentiments were a bit too hopeful. Fans haven't flocked to the so called sequel to one of 2015's most well received games. I'll be having a more detailed discussion on what made Life is Strange 2 less appealing in a future post, but here's one possible reason according to one fan:
LiS 2 is based on one-sided conceptions of reality, which eliminates the need for interpretation. Unlike the first [game], LiS 2 cannot offer any intellectual challenge and doesn’t demand as much explanatory criticism as the former. LiS allows us to construct non-trivial interpretations and concepts, for example, the concept of time and history.... LiS 2, on the contrary, doesn’t give the player the opportunity to add anything to what the game has already expressed.
[This is evidenced] by the lack of any discussion on LiS2. There really is nothing there, no intrigue, no mystery, even the previews at the end of the episodes are not enough.
The Irish poet and playwright Oscar Wilde once said "The only thing worse than being talked about is not being talked about." Life is Strange 2 stands at an unusual crossroads where several factors prevented it from being "interesting even for folks who don’t care about the IP." To misquote a favorite news columnist of mine, "All due respect, Life is Strange 2 offered (almost) nothing for folks who didn’t care about Life is Strange."

Concluding Thoughts

We live in a day and age where hype culture reigns supreme, where Hollywood and video game publishers love pulling out brand new installments of beloved franchises in the hopes of earning more money. So it's fascinating that Life is Strange 2 is going through the opposite of what a normal sequel to a new hit IP should be facing. The game seems to be instead following the trend of box office disappointments such as Doctor Sleep, Terminator: Dark Fate, and 2019's Charlie's Angels, all of which are the latest installments of decades old IPs. Mind you, this isn't some critical flop, as its average score on Metacritic across PC, Xbox and Playstation for critics is 77.17%. The game got enough positive reception to give Dontnod enough confidence to proclaim in a press release that the game is an "award-winning narrative adventure that's inspiring real-world conversations about race, gender equality and much more." Life is Strange 2 failing to live up to financial expectations is evidenced by a search on Google Trends (using the "worldwide filter"):

NOTE: Google Trends doesn't consider Life is Strange 2 as a separate search entity from the Life is Strange series as a whole, so I had to use the latter for this screenshot.

Interest in the first game was at an all time high when the fifth episode was released back in October 20, 2015. As of November 29, 2019, the second game has earned a mere 32 points at its peak. That was when its first episode was released on September 27, 2018. Whether or not the second game's final episode will go above the 40+ range remains to be seen.

The stats from the SteamDB website are also telling. For this post, the one stat we'll look into are the number of concurrent players. Due to the lack of solid sales numbers, the concurrent player count is a passable way of seeing PC users' interest in a certain game. One could make an imperfect comparison to the estimated number of tickets sold during the opening weekend for a film's release. When Episode 4 of the first game was released in July 2015, there were 13,076 concurrent players on Steam at the time. On the other hand though, when the fourth episode of the sequel was released back in August 2019, a mere 5,545 concurrent players showed up for its premiere on Steam - the highest it has gained thus far. Even the Farewell bonus episode for Before the Storm still had 5,707 concurrent players to boot in March 2018. Remember, this episode was locked away behind the game's deluxe edition, and still had 162 players more than the second game's fourth episode! It's interesting to note that SteamDB tells us that more people were interested watching someone else play Life is Strange 2 on Twitch as opposed to playing the game themselves.

Supporting the notion that Life is Strange 2 has flown under the radar is that there is no press release that confirms how many copies were sold to date. Take note that as of July 23, 2015, the first game already sold 1 million copies - less than six months after its release! Interestingly enough, a press release dated October 14, 2019 that claims "the resounding success of the first three episodes of LIFE IS STRANGE 2" also has the following statement: "The full impact from royalties generated by this episodic game should be felt in 2020 after the publisher has recovered its marketing and production costs." So more than a year after the release of Life is Strange 2's first episode, Square Enix has yet to recoup the money it spent on the game's production and marketing? And it hasn't sold a million copies thus far? Most unusual for the latest installment of a critically acclaimed hit IP.

When trying to answer the question "what was the appeal of the Alien and Predator franchises", box office analyst Scott Mendelson had this to say:
... perhaps audiences liked Predator more as an Arnold Schwarzenegger action movie than as a movie about a (mostly invisible) alien bounty hunter. Likewise... the appeal of the Alien series was less about the scary creature(s) and more about audiences gravitating to Ellen Ripley and her “Get away from her, you bitch!” action heroics.
So what does this have to do with Life is Strange? The way I see it, the series has yet to break out of the shadow of Max and Chloe. For better or worse, Life is Strange right now is a character-specific IP. Meaning, that as far as general audiences are concerned, Max and Chloe are Life is Strange. This shouldn't be used as justification for endless sequels focusing on our partners in time, though. Currently, the appeal of Life is Strange seems to be more about "The Adventures of Max and Chloe" and less about a (very thinly connected) collection of stories showing different teenagers experiencing various supernatural phenomenon.

With all that being said, the Life is Strange franchise in its current state isn't in a good position to create its own superhero universe in the vein of the Marvel Cinematic Universe or even the DC Extended Universe. It doesn't have 80+ years of source material to directly tap into, for starters. The series' foundation of showing "relatable characters, everyday characters, facing social themes and everyday issues and with a little bit of supernatural stuff" is so broad and all encompassing that one can make the case that TV shows such as Stranger Things can be categorized as a Life is Strange experience. Hell, even the little known 2012 anime series Kokoro Connect feels more Life is Strange than LiS 2 or the middling comic series (perhaps more on this in a future blog post). With Life is Strange 2's disappointing financial performance, I hope that Square Enix and Dontnod realize that the promise of a new superhero universe doesn't guarantee success, as Universal Studios found out with its Dark Universe experiment. Scott Mendelson once again shares relevant some words of wisdom:
The "cinematic universe" as an abstract concept which would appeal to moviegoers was always a fallacy. Audiences showed up to The Avengers because it was a unique (at that time) gimmick and because they had already grown fond of the specific versions of those respective Marvel characters, not because the mere notion of theoretical superheroes (or somewhat known characters) interacting was inherently appealing.
If Dontnod and Square Enix wants to stick to the stubborn notion that Life is Strange should still be an anthology series, the franchise is in need of a game that can be seen as its Wonder Woman and/or Joker turning point. A theoretical game like that can prove that the Life is Strange franchise doesn't need Max and Chloe to thrive and flourish.

Friday, August 23, 2019

Life is Strange: Waves review (SPOILER ALERT)

After waiting for months, the final issue for Life is Strange: Waves has been released. Now I can finally sit back and enjoy reading a riveting tale featuring Max Caulfield and her best friend Chloe Price in yet another exciting adventure! Yay!

Except... it ain't as exhilarating as it could have been.

When I last wrote about Life is Strange, I talked about the series within the context of the 2016 blockbuster anime film Your Name. In that post, I expressed my fears about this upcoming comic arc heading towards an unnecessary direction. A new character, along with a plot that promised Max dealing with "harsh realities and surprising revelations" wasn't exactly the most encouraging selling point in a new story that implicates The Girl Who Can Rewind Time. Regardless, my curiosity still got the better of me, and here I am, still talking about a series that I expressed skepticism ever since wrapping up the Dust arc months ago.

Now this post won't be structured like the Dust review I wrote that had a little summary of each issue. No, I'm doing things a little differently this time around, for reasons that I'll make abundantly clear later on. So, how does this latest arc fare?

Chemistry

I'll say it upfront: issue five (the first issue in the arc) was the best one among the four.

It was the best one simply because it focused on the character dynamic Max had with Chloe and a no longer dead Rachel Amber. Their interactions in this first issue felt mostly natural and didn't feel cringy or out of place. While slow paced for some, if you are a fan of these characters such as myself, the pacing in the issue ain't a big deal. What I found surprising is that Max ended up in a timeline where Amberprice is a reality, yet this issue didn't degenerate into a stupid love triangle soap opera. "Chloe belongs to me, and is therefore off limits!" is a point of contention that thankfully doesn't get brought up, and I'll give credit for the writer not going that route. Chloe is alive, Max gets to live with her, Arcadia Bay was never destroyed, and Rachel didn't die of an accidental drug overdose at Nathan Prescott's hands. It's a win win situation, right?

Complications

As the summary for this current arc promised however, not all is well in paradise. While in a cafe, Max encounters strange looking guy in a black jacket, who can't be seen by anyone else besides her.

It's obvious which art style I'm rooting for in this comparison shot.
Being nosy in nature, Max wants to know more about this mysterious individual. In issue six, Max sees this guy stealing from a grocery. She tries to stop him. In the process, we get to see the one time so far the comic series got me to chuckle a little bit:


During the chase scene, the comic artist thought it was a cool idea to show Max in this particular pose:

"Oh yes, we are time fliers..."
This one panel made me smile as it reminded me of The Girl Who Leapt Through Time. For a moment, Max looses track of the guy. During a short interlude, she began to question herself as to the reason why she was brought to this particular timeline (more on this later). But just before Max can ask more questions, the mystery dude reappears. He asks Max why was she following him, and how could she see him. Max thinks she's connected to him somehow, and that his ability to go invisible holds the key as to why she landed in the current timeline. The dude however isn't amused, and tells her to essentially f*ck off and mind her own business. At the end of this second issue however, mystery man changes his mind and tells Max his backstory at the start of issue seven.

Invisible dude has a name: Tristan Tanaka. Whoa, he's Asian?! I thought he looked like the way he is because he had some sort of weird skin pigmentation disease that was caused by his "power". And a little observation: why does he have an alliterative name, like.. I dunno... Taki Tachibana? Anyway, he got his power when his best friend (who the author claims is also Asian but looks Caucasian) was shot by a drug dealer. He tells Max that he has difficulty being invisible when she's around. This prompts a two hour long talk, presumably Max telling him about her rewind power and how she ended up here. With this conversation, Max gains Tristan's trust. She supposedly even gives him an invitation to a party.

Later that day, Tristan decides to loiter outside the party venue. While wandering around, he conveniently finds a bag of food... that had illegal drugs and a gun packed along side. Back at the party, a friend of Rachel got overdosed. Wanting to help, Max steps outside the party to call for 911. And what you know it, a few feet away from her were two drug dealers, one of whom was about to fire a gun a Tristan. Seeing this, Max responds the one way she thought was best: for the first time since the events of the game, she uses her rewind power. Issue seven ends here, by the way.

By rewinding time, Max was able to prevent Tristan from getting shot. However, she gets nabbed by the two drug dealers. She's brought to a secluded place somewhere in LA. Why they did kidnap Max? "Yeah, we weren't sure...", to quote one of the goons. Facepalm! In an apparent last ditch attempt to salvage this current arc by recreating that time when Max being held captive in the Dark Room, the writer had to "pay homage" by ensuring that a guy once again saves Max, our damsel in distress. Oh, by the way, Rachel and Chloe tagged along to so that they can do a live stream of bringing the goons to justice. The goons decide to high tail and run instead. The whole "capture on live video the criminals" aspect feels a bit too cartoony, as one reader on Reddit commented:
 It was like something you'd see in an episode of iCarly.
Another reader on Reddit had this to say about the whole hostage situation:
It was silly from start to finish: the bag of drugs and a gun left in the middle of a street; the two stooges about to whack people who've "seen it;" the cooperative Max willing to come along with a couple of skeevy guys to a nearby construction site in the middle of the night; and bottoming out at the vlogging being used to deter a violent drug dealer type holding a gun AND ACTUALLY SUCCEEDING instead of getting shot in the face, because power of the internet disarms, you know. (Kids, don't actually try this at home. Instead, ask your invisible friend to steal the gun from that drug bag, because why is it even in there?)
So Tristan used his invisibility power to get the jump on the goons and save Max. After being rescued, Max asks Tristan to help her out with something that is "crazy to hope" in succeeding. Tristan goes Batman and swooshes out of the scene. And just when I hoped this arc could end on a bearable note, that accursed bunch called Tammi and Friends shows up again!!! Ugh.... WHY???!!! Anyway, Max tells Rachel that she wants to finally have a candid conversation along with Chloe. The band play their song, with Chloe muttering "Woah... Deja Vu...", thus ending the four issue Waves arc.

Head-scratchers

With the key story points now out of the way, this next segment will focus on several nitpicks I have with other aspects of the story.
  • Issue five opens up with a news report that mentions "a sharp rise in local crime figures." Local residents assume that "the newly opened Expo Metro Train Line" helped cause the increase in criminal activity by making the city more accessible to felons from the surrounding counties. However, this crime wave is never brought up again later in the succeeding issues. What could have been the basis for a story that used the backdrop of escalating tensions between city-folk and country-folk was utterly wasted.
  • We find out that Rachel has her own online channel called Amber Light Time. So what kind of content does she make? The first time were are re-introduced to Rachel, we see her talking about... her eyeliner. Wait, what? Personally, I would immediately change this so that we could have Rachel give some acting tips or how to be a social climber... something more in line with her reputation back in Arcadia Bay as someone who "is great at everything and highly respected."
  • Speaking of being great at everything, Rachel drops a line in issue five where she claims that "It's getting kind of hard to persuade people to hire me." Really now? She's the one character in Life is Strange who has the social and communication skills to effortlessly blend in with others like a human chameleon, yet the comic wants us to believe she has difficulty in getting work.... Yeah right. I don't know about you, but if an introvert like myself can ace interviews for multi-billion dollar international corporations, a bona fide extrovert such as Rachel will have an easier way in than nearly everyone else.
  • Since we are still talking about Rachel, before she claims she has difficulty in getting hired, she says that she couldn't go to an audition because "I couldn't get anyone to cover my shift at the diner." Hmm... Not only the vaunted Rachel Amber from Season 1 and Before the Storm wastes time expressing herself to social media what's her eyeliner, has problems in passing job interviews, but also couldn't get work at a better place other than a diner? Well, I feel really sorry for you girl. Because mere mortals such as Taki and Ms. Okudera from Your Name. got better job offers despite both being only part-time employees at a 3-5 star Italian restaurant (little trivia note: that restaurant from the film was indeed based on an actual location in Tokyo, a place called Cafe La Boheme). And both Taki and Ms. Okudera were working students. Seems like Rachel's persuade and charisma stats have been nerfed considerably in this story arc. If we were going to focus on Rachel's job problems, the comic should have better emphasized the fact she quit six jobs recently. I would re-write this little sub-plot to highlight the fact that Rachel is a restless spirit, one that quit six jobs not because she was a terrible employee, but that she simply got bored and couldn't find fulfillment despite earning a good salary. I'm not saying Rachel should be buffed into a Mary Sue, but her character should feel more consistent with her game counterpart.
  • Why did Tristan got invisibility powers? The comic implies that he got it because... during the incident with his best friend, all Tristan wanted to do in the end was to leave... so the universe gave him the ability to disappear? Okay then....
  • While in this comic arc Tristan ain't the deuteragonist, considering how significant he is in Waves, you'd think they give him more details about his backstory. Now I'm not asking a full-fledged tale like Batman Begins or Casino Royale, but at least a few more lines to better understand his situation. Is he a bigger loner than Max that his only friend in the world was the guy who got shot during that drug deal in issue 3? Couldn't he find new people to befriend after that life changing incident?
  • How did Tristan knew where Max was being held hostage? Did he use his invisibility power to track her down and somehow had enough time to race back to tell Chloe and Rachel about their best friend's predicament? So did this mean that the "secluded place" was conveniently a stone's throw away from the party's venue? And why did the drug dealers who had the balls to kidnap Max suddenly chickened out when Rachel was recording the incident? To quote a fan on Reddit:
a live stream... makes the seemingly hardcore criminals/drug dealers become completely crippled. As if the trigger-happy one wouldn't have used his gun or the smarter of the two wouldn't have tried to threaten his way out of the situation? As if guys like that would just believe Rachel's word of that she's live streaming and have 1.2 million people watching? And as if, even if they did believe her, they wouldn't react violently and try to stop her?
  • And what was the overall point of Tristan? To act as a deus ex machina? To be a point of comparison so that Max can say "I'm not as miserable as I thought I was. There's always someone who is far worse off than I am. So I should be thankful with what I have and make the most out of it"?

Identity Crisis

Before wrapping up this review, I must discuss the elephant in the room: how did Max fare in this new arc? Quite frankly, it's a mixed bag.

On the one hand, we have the Everyday Hero who decided without hesitation to save two individuals (Tristan and Rachel's friend) from certain death by rewinding time.

On the other hand however, we have a Max who, for whatever reason, has spots all over her arms. Did she develop some skin disease off screen? When it came to Max's job, the author was as vague as the previous arc. The best we got is that Max "finished up edits on [a] theatre reel" and is "planning layouts for the new menu" at the cafe where she hangs out. So exciting.... Plus, Max says coffee is now her "sweet, sweet lifeblood" and has an addiction to it for some reason. In Season 1, the one drink I recall Max even having any "affection" for was tea, and it was one of the things that brought her and Kate Marsh together. And it's rather odd that we never get to see her writing in her journal (does she still even have one?) or doing photography work. Hell, Tyler Down from 13 Reasons Why gets more photography work done than Comic Max.

On top of all that, despite the seemingly ideal setup this current timeline has going for, "Max is struggling to find out where she belongs... She feels cut adrift from the world-changing choices she made in the past." How conflicted is she? Well, there's this little gem from the first issue:

Yes Max, you don't have even have the right to consider such bullshit.

When I first read these lines, I didn't give much thought to them. But upon re-reading them for this review, my heart sank. These lines indicate that Max has a yearning for the timeline where all her other friends are dead. OH. MY. GOD. Did she really thought of this possibility???!!! If so... then...


One fan on Reddit tried to look at the bright side of things in the scene where Max drops these lines by saying:
The entire issue wants you to realize one thing. Max is sad and we should be sad too. And it works. When she is alone in her room, admitting that she would rather be in her own timeline where all of them are dead. She still feels guilty, but it makes no sense, because she is in a timeline where she doesn't see the consequences. That she also wants her Chloe, the one she built a life with, the one she learned to live with the guilt is something I loved. Not every Chloe is the same. Max wants her Chloe. I even think Max has no feelings for this Chloe, she says something like, she misses Chloe everyday, even if she is technically right in front of her. That she also says, she can deal with loneliness, she just wants to know if her Chloe is happy, is really heartbreaking.
I would be heartbroken too, if it wasn't for the character breaking execution. If this happened in Your Name., we would see Taki having the desire to leave Mitusha dead because her memories of him and the body swapping were never erased. The lines only help the notion that Max is in a co-dependent relationship. Or even a yandere in the making: "Somebody who is sweet and kind at first glance. But when it comes to their love (crush) they will act obsessive and violent." I can totally understand that Max misses "her Chloe", but for Max to want a reality where her so called "friends" are dead feels totally out of character (unless said friends are the High Seas, which I can totally get behind). If it wasn't for her actions later on in the arc, I really would have lost it here. If all of this is somehow connected with the strange spots on her arms, well, she really needs to see a doctor. Max blabbering such nonsense makes it all the more important that Chloe and Rachel talks to her, because when's she with them, she typically acts like her normal self and they can keep her in check. As I've implied in several posts: in the aftermath of Season 1, I believe that Max Caulfield should have matured to the point that it would really be out of character if she suddenly acted so self-centered in a story that claims to be post Bae or Bay. Why couldn't she use the Transect to pay a short visit to the Dust timeline again?

After attempting to chase down Tristan during the second issue, Chloe and Rachel try to have a word with Max. "But Max, frustrated by her own inability to tell them EVERYTHING, lashes out." Max doesn't want to tell either of them the truth because... she doesn't want to break what Chloe has here in the current timeline. Uhm. Sounds rather superficial if you ask me. Was this the "harsh reality" that the synopsis promised? Instead of trusting her Partner in Time, Max first reveals the truth about herself in this timeline to a homeless boy who she only met recently & can go invisible. She was fortunate that Tristan wasn't some supervillain in disguise. But after all that she experienced in the first game, you'd think that she wouldn't easily share such a world shattering secret to just anyone. There's a reason why Max couldn't tell anyone else about her rewind power besides Chloe and Warren. Not even Kate was privy to that secret. So, the comic wants me to believe that 18 year old Max from the game had more trust in Chloe in the span of five days than her 21 year old comic counterpart that had the privilege of living with her Partner in Time for the past three years?!

When Max was about to tell Tristan her story, she says yet another gem:


If there's one thing my younger brother can agree with Comic Max, it would be the aforementioned lines. Regarding Comic Max's depiction, one Reddit user has this most interesting assessment (an opinion I know my younger brother will wholeheartedly agree with):
This comic series does a fantastic job at... Writing Max as a weak, self pitying. mouse of a character that blames herself for everything under the sun and is full of angst. You know... how Max isn't. "If a tree falls in the forest and no one is around to hear it. Comic Max will blame herself for it."
With all that angst, I find it hard to believe that Max has been hanging around with Chloe and Rachel for 3 years in LA, as a good deal of the angst feels contrived. 3 years? More like 3 months at most. To misquote some lines from my new favorite parody: Comic Max's "words and actions are telling two completely different stories. Like, is she a helpless whiny damsel or is she the more mature Everyday Hero? Can't the comic series just pick one and commit?! Because right now, I'm just not buying either."

Final Thoughts

Titan Comics did it again. They managed to publish yet another letdown of a series.

Of all the characters, it's only Chloe that remained unscathed. Outside of that, nothing much was achieved.

They need to ditch the band. NOW. AND PERMANENTLY. They don't add anything important to the story, and only serve as a reminder of this series' SJW pandering. If they were cut out completely, it changes nothing of significance in this current arc. As Chloe herself said in issue five: "Nope. Never heard of 'em."

My other big complaint about the Dust arc is still alive and well in this current storyline: it's way too short. As if that ain't bad enough, Waves has a lot of filler material. It's so full of filler that I couldn't even come up with the energy to describe each issue in detail like I did with the Dust arc. The Dust arc had at least a far more interesting setup than the Waves arc: the timelines are overlapping and we get to see aftermath of the Storm. As much as I liked the conversations between our three main leads, they felt fleeting in the grand scheme of things. For a series that only has 88 pages at most to tell its story, the author sure loves breaking the "law of conservation of detail". As a member of the Writer's Guild of America noted in a blog post:
If a first act forces me to learn something, there’d better be a damn good reason for it. If there isn’t, the useless information crowds out the useful stuff. It punishes the audience for paying attention and almost guarantees that necessary information will get overlooked.
The most damning proof that Waves is filler was the arc's overall point. What was it again? Oh yes, it was so that Max can finally muster the courage to tell Chloe and Rachel that she can rewind time and that she came from another timeline. Wow. And it took four issues to get to that point!!!

And I wasn't the only one to have expressed dismay over Waves. Here are some quotes from fans on Reddit:
I bet more than half LiS fanfic are better than this comic. I don't understand what they were thinking while writing the plot, it's boring and it seems that it's not going anywhere at all. Why did they introduce new characters that are totally useless at the start ? Why did they do issue 1 to 4 ? Because it doesn't acheive anything and they just went back to 0... Okay they wanted to introduce the concept or jumping / merging timelime... but 4 issues for this... It can be said that the actual plot just actually started at issue 5, great... I will read them without paying and if they do something actually interesting i will buy them again.
I'd also argue that the writing is bad purely due to the choppiness of the overall story. In particular the irregularity in behaviour and emotional expression from characters.
 ...That was it? Where is this story even heading towards? ....Will Max ever come back to her timeline or will she stay and hurt herself watching Chloe have a fulfilling relationship with someone else? Will the author suddenly glue her to Tristan? These comics are getting so bad and bland.
This arc is skippable. It started with great potential in the first issue, that's been squandered in an attempt to space out a 2 comic story into a 4 comic story to milk more money instead of giving 4 compelling issues. Disappointed and my expectations were already low given the whole "Max 2" fiasco which has been shown in the current series to be a bunch of bull. It was precisely the Max we thought she was, and the "Max 2" situation was essentially just made to stop the backlash at Issue#4s ending.
This series is a disaster. I hate being hard on anything LiS related, but ever since issue 4 I’ve given up on anything this comic series has put out. It’s badly written fanfiction at best.
The overall quality of each issue simply ain't worth the one month gap for the next one to come out. 22 pages, with a good deal of it being filler. If this is the best we are going to expect, why don't they release each issue on a bi-weekly basis instead?!

With how dirt slow each issue is being churned out, you'd think that this was a free fanfic. NOPE. On that note, I want to share a personal nail in the coffin for my assessment of the comic series. In the Dust review, I mentioned my younger brother wrote what I've called the "Super Max" stories. As of December 2018, the total page count he has written so far for those stories is 322. These stories all happen post-Bay, but despite that Max's personality never changed. She's the idealistic Everyday Hero that wants to "better the world around her", but still makes mistakes, and suffers PTSD for sacrificing an entire town (and from at least two more tragic circumstances). In issue four of Dust, Max says:
Somewhere out there, there's-- [a Max who is] really good at saying what she's feeling. She's brave.
Personally, I feel that my younger brother's depiction of Max captured the essence of that line, as well as my favorite Christopher Reeve quote:
I think a hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles. They are the real heroes, and so are the families and friends who have stood by them.
Oh, did I mention that my brother wrote them while he's still in school, during his free time in a span of four months? On top of all the problems I've written down, the fact that a 17 year old full time high school student wrote 322 pages worth of story in his free time that didn't compromise the character of Max Caulfield is where most of my disappointment for these comics stems from.

Overall, this new arc ain't the improvement that I was hoping for. These new issues aren't worth paying full price... again. If you are planning to buy them, get them once the compilation has at least a 50% discount. Some of the free fanfics on AO3 are still leagues ahead of the comics.

The Waves arc ain't the end for the comics series, of course. The Life is Strange twitter made this announcement on August 3, 2019:
MAX, CHLOE, & RACHEL flee the fallout of their decisions – with the help of an epic road trip in Life is Strange #9!
Oh no. An "epic" road trip? Wonder how "epic" will this be? Will it be like another "epic" road trip I watched recently involving a brunette girl whose name starts with an "M" and her friends? [Shudders] If the writer doesn't step up her game for the next story arc, I'm officially cancelling my subscription on Comixology, and I'll be reading future issues without paying a single cent.

Saturday, May 4, 2019

Your Name: Impressions from a Life is Strange fan (MAJOR SPOILERS)

EDIT (05/20/2019): I originally published this post back on May 4, 2019, but thanks to a technical screw up, the original somehow got wiped out and I had to re-write the whole thing from scratch.


Back in September 27, 2017, while browsing news online, I came across an article that mentioned JJ Abrams was producing a new film. Being a fan of his, it caught my attention. The article was an announcement that Paramount and Bad Robot were planning a live adaptation of the 2016 anime film Your Name, with the writer of Arrival doing the screenplay. Since I'm no anime fan, I was initially baffled by the choice. "Why this particular film?", I asked. So I did a little digging. As I eventually found out, Your Name is currently the highest grossing anime film of all time. On top of that, it's considered as one of the best animated films ever made by both critics and audiences alike. Even SpaceX's Elon Musk is a fan of the film. But what really got my curiosity piqued was when a few Life is Strange fans began comparing the film and the game. It was then I decided to put Your Name into my backlog of "things to watch." However, it was only after I completed the anime trifecta of "cute girls doing military things" that I finally decided to take the time to watch the film.

And, oh my, the praise for the film is not without merit. The following post will put my thoughts on the film from the perspective of a Life is Strange fan. Now if you've played the game but haven't seen the film yet, I will say this: Your Name is perhaps the closest animated film that captures the experience of Life is Strange in less than two hours (or at least a good deal of it). For the emotionally unprepared, the film will hit you right in the feels. If you are at the least bit curious, do yourself a favor and go watch the film. Now if you've watched the film but haven't played Life is Strange yet... as long as you have a decent PC, console or even a high end smartphone, go get the game ASAP!

Now, let's go back in time and swap bodies to change the course of history... (again). SPOILERS FROM HEREON OUT.


It's time to be an Everyday Hero...

Time to go on the run... I guess?

A hazy future

On January 23, 2019, it was confirmed that the comic series for Life is Strange would continue past Issue 4 of the Dust story arc. When this was first announced, I welcomed the news with cautious optimism. Now, after having finished the initial four issues, I feel like a skeptical Star Wars fan who experienced first hand how underwhelming Attack of the Clones was back in 2002. The only recent development for the upcoming issues that has gotten positive reactions thus far is the reveal of Max's new outfit:


Apparently, it's good enough that one fan managed to do a 3D render of it (I'm still waiting for a 3D render of her Dust outfit):

I imagined that if Warren gave Max a gift, it would be a yellow shirt with the sigil of House Baratheon: a crowned, black stag on a gold field. So where's the stag?
For a moment, I got a little bit excited. Then I remembered the reason why I was skeptical about the new issues, which was the summary for the upcoming story arc:
On the shore of an unfamiliar reality, Max has landed in a world too good to be true. Rachel, the girl who suffered a terrible fate in Max's reality, is alive and well, and with Chloe. Both of them are starting a new life to call their own in Los Angeles.
Three years have passed since the events of Dust, and although Max is struggling to understand what brought her here, all is well. But then a mysterious young man, Tris, appears, with his own secrets to be uncovered... Tris keeps disappearing and reappearing in the oddest of places. Could he be an echo from a different timeline, or is this something new?
With both the future and the past uncertain, Max's blissful world she has found herself in is about to open up to some harsh realities and surprising revelations, all thanks to a mysterious boy named Tristan.
Three years after Issue 4, but why? What's this deal about "harsh realities and surprising revelations?" Why do we need to involve yet another new character into all of this? Is the new guy going to be someone's love interest? Can't we have a simple story where Max hangs out with Chloe and Rachel, along with other established characters like Kate, Warren... or even Victoria? Is that too much to ask?! What does the author have in mind for the endgame?


Since the new issues are being written by the same author, a part of me is hopeful that she has taken the negative feedback for her previous work into consideration. Then again, fans had expressed fears of Max and Chloe being separated when the comics were originally announced, and look how that ended up....

Not Taki: "Excuse me! Haven't we.... Have I... met you somewhere?"
Max: "I thought so too!"
Both: "Could I ask you... your name?"
The current state of the comic series along with the lackluster marketing and seemingly aimless direction of Life is Strange 2 is slowly killing off my hopes for future of the franchise. It was after watching Your Name that I was once again reminded of what a Life is Strange story should feel like if it had a clear, generally consistent and good direction. At first glance Your Name has more in common with the Star Trek: The Original Series episode Turnabout Intruder (a body swapping episode) than Life is Strange, but upon closer scrutiny the film shares some notable similarities with the game. Supernatural occurrences? A high school backdrop? Likable and endearing main characters? An intriguing mystery? Simple but well done camera work and lighting? A memorable soundtrack with great songs? A doomsday event that threatens a fictional town in the middle of nowhere? Concepts that Christopher Nolan loves using such as dreams and time? All of that is in Your Name.

"We played hide and seek in waterfalls..."

If there's one thing virtually everyone can agree on, is that Your Name is one of the best looking animated films ever made. The film is visually stunning in its scale, lighting, and scenery. The amount of effort that was put into scene composition and even little details is staggering. Your Name's cinematic presentation is first rate, and is the film's biggest asset. When people say Your Name is a masterpiece, if they meant it from a graphical standpoint, then undoubtedly it is. The art style is so good that it was somewhat difficult to not notice the lack of visual detail when watching other anime films after seeing Your Name for the first time. A remaster of Life is Strange on the level of Your Name's visual fidelity would be a dream come true. The film itself has an appropriate line to describe the overall quality of its own visuals: "It was almost like... like seeing something out of a dream. Nothing more or less, than a breathtaking view."


Interestingly, both Life is Strange and Your Name start out on a somewhat similar manner. The first thing we get to see is a disturbance in the sky that is followed by a voiceover from our protagonist/s. Both the game and the film deal with a seemingly uninteresting premise that eventually turns into a "rollercoaster of emotions." As written on TV Tropes, "Your Name follows the lives of two high school students, Mitsuha Miyamizu and Taki Tachibana, whose lives become intertwined when they begin switching bodies at random." It's when the film's title sequence begins that it diverges from the game. The title sequence itself is used to foreshadow some pivotal concepts and scenes that appear later on in the film. The song Dream Lantern by Radwimps helped made the opening titles an even more engaging sequence to watch.


The scenes right after the opening titles spends time with the film's female protagonist, Mitsuha. How she's introduced feels straight right out of Family Guy. We find out she's living with her younger sister Yotsuha and her Grandmother in the fictional town of Itomori... which, conveniently like Arcadia Bay, had to be situated next to a body of water. Mitsuha is also the daughter of Itomori's Mayor (a character who my brother says has some resemblance to Harrison Ford), but father and daughter aren't on good terms with each other. Her best friends are two high school students, Saya and Tessie, who've lived in Itomori all their lives. It's after school that Mitsuha expresses her desire to graduate soon so she can move to Tokyo. She's backed up by her friend Saya, who comments that the town lacks amenities such as bookstores and dentists. Hmm... a female character that wants to get out of Bigfootville and has an estranged relationship with an authoritative father figure? Sounds like Chloe Price is in good company.

The meeting that never happens in the game.
One evening, Mitsuha performs a well choreographed dance at the Miyamizu Shrine along with Yotsuha that ends with them making kuchikami sake in the traditional manner. According to some fans, the dance foreshadows a comet's impending arrival. After the performance, Mitsuha expresses her frustrations by yelling "I hate this town! I hate this life too! Please make me a handsome Tokyo boy in my next life!" And here come's my first nitpick with the film. While I totally understand why Mitsuha would want to leave for the big city, the notion that her life was so bad that she was willing to be a boy if reincarnated feels overblown. Why? Because we never got to see anything concrete to show that Mitsuha was facing problems just as bad if not worse than what Chloe had to suffer through after the death of her father William... and once Max left for Seattle. Itomori ain't paradise for sure, but it's a far cry from being a desolate, lawless wasteland like Tatooine or Jakku.

Right after Mitsuha mentions about "a handsome Tokyo boy", on queue we finally get to see our male protagonist, Taki. Except Taki isn't his normal self. This is in fact Mitsuha in Taki's body. So we get to see him acting like an anterograde amnesiac who doesn't know his own school, friends, or even his job. As a Memento fan, I'll admit it was fun seeing all that. We go through his normal day, and we find out he's a part-time waiter at an Italian restaurant called "The Garden of Words" (a shoutout to the director's previous movie). It's at the restaurant that we are introduced to the film's most visually distinct side character - Taki's only female co-worker, a university student called Ms. Okudera, who turns out has a first name not mentioned in the film: Miki. She's the most visually standout side character because, despite her Japanese name, Miki has the appearance of a Caucasian expat who came from a Disney cartoon that migrated to Japan and changed her Western birth name in the process. As if to highlight her uniqueness, Miki is the only character to have a leitmotif on the soundtrack besides Mitsuha. Taki, to no one's surprise, has a crush on her. Mitsuha arrives at this conclusion as well, and would utilize this fact later on in the film. One fan made this hilarious observation: "Taki thought he had game when he was in Mitsuha's body. Mitsuha got [Miki] to strip the first time they met." ( ͡° ͜ʖ ͡°)

Before moving on to the next part of the film, I'll be pointing out two potential missed opportunities. In his first scene, we find out that Taki lives in an apartment with his dad. Taki's mom is absent in the film. Neither Taki nor his dad mention her even once. On top of that, the film's detailed backgrounds don't even give any clear hints as to her current whereabouts. Are Taki's parents separated, if not divorced? Is his mom dead? Also, I found it rather odd that Mitsuha didn't bother asking the question "why do I have to work after school?" considering that back in Itomori she was fortunate that she did not need to have a part time job (some miserable life, I know right?). Was the cost of living too expensive? Was Taki simply saving up for college? Is the absence of Taki's mom connected with the fact that he needs to be a working student? At a glance, these may deemed by some as irrelevant questions. But I feel that they ought to have been used to further flesh out Taki's character. On top of that, Mitsuha might have further empathized with Taki's current situation... that living in Tokyo ain't exactly the problem free Star Trek utopia she was dreaming of. Plus, we could have seen Mitsuha helping to reduce the emotional distance between Taki and his dad by relating to her own experiences of living with a single parent.

As the days go on, the body swapping continues. It was only a matter of time that Taki and Mitsuha realize that their so called dreams were actual experiences of them "switching places."


Once they recognize the truth of their situation, an entertaining montage complemented by the song Zenzenzense by Radwimps begins. They lay out ground rules for the other person to follow during the body swapping. In a hilarious fashion, this agreement quickly falls apart as they try to push the boundaries of what the other person would normally do. Taki as Mitsuha becomes more popular while Mitsuha as Taki spends more time with Miki. The montage ends with the now iconic scene showing them writing on each other's faces the words "moron" and "idiot", and them saying simultaneously "Because I don't want a relationship!"


As much as I love this montage, it incorporated two scenes that literally came out of nowhere. One shows Taki as Mitsuha being a competent basketball player. The other is Taki as Mitsuha working with Tessie to create a makeshift cafe at the only vending machine in town selling coffee. What's problematic about these two scenes is the lack of any sort of buildup. No "Chekhov's Gun" was set prior to the montage for either of them. We get zero indication of Taki's secret athletic or woodworking talents. It's not mentioned by his friends, nor is it even hinted at when we see his apartment. Plus, these two skills are never shown or mentioned again in the film. It would have been nice to see Taki as Mitsuha learning the ropes and having to earn his way to win a basketball game and craft wooden furniture. Such a scene or two could have been used to give more screentime for Tessie and Saya bonding with this more popular Mitsuha. (UPDATE: After a little bit more digging around, turns out the companion novel Another Side: Earthbound has two parts that explores these moments.)

One day when Taki wakes up in Mitsuha's body, he thinks that its business as usual and dresses up in a school uniform. Turns out that it wasn't a regular school day. He goes along with Yotsuha and their Grandmother to visit the relic of Miyamizu Shrine, which was situated in the middle of an ancient crater. As they pass along picturesque and breathtaking landscapes, Grandma starts talking about "the flow of time" in the context of "musubi... the local guardian deity." The sci-fi fan in me couldn't resist but smile during this scene. Then Grandma drops a seemingly innocuous line that would prove pivotal later on in the film: "Whether it's water, rice or sake... when something becomes a part of a person, it's a union. It joins their soul." They eventually arrive at the crater, which somehow is connected to the netherworld. As Grandma explains, "In order to return to this world, you have to leave behind what's most important to you." In this case, it's the kuchikami sake that was made earlier in the film, because it's "half of Mitsuha." Now, I'm not sure how rice wine made with human saliva can be counted as "half of a person" when comparing to the Ancient Egyptians preserving entire organs such as the stomach and liver in canopic jars. The scene ends with a beautiful panoramic shot of the countryside during Golden Hour (a sight that Max would have loved to capture on film), and Grandma commenting that Mitsuha is "dreaming right now."

The next part of the film covers Taki finally going on a date with Miki, which was arranged by Mitsuha. Taki, being a certified virgin (his fascination with getting his "hands on [Mitsuha's] ample nacelles" during the body swapping felt like a dead giveaway), has difficulty in saying the right things to Miki. The date ends when Miki arrives at the conclusion that Taki has fallen in love for someone else. Taki tries to deny it. Miki approaches him (as if giving him a good opportunity to kiss her), asking "Are you sure about that?" Taki seems frozen by indecision, and Miki thanks him and bids farewell. Oh man, what a squandered moment. You go out on a date with the one person you have a crush on, yet don't take the chance to express your feelings for this individual?! Unless by that point, Taki subconsciously no longer saw Miki as a love interest. But if he didn't and was still weighing his options, couldn't he have at least given a hug... if not a kiss?

Once night has fallen, Taki attempts to finally call Mitsuha to inform her how the date turned out. Back at Itomori, Mitsuha decided to cut her hair and goes off to see the comet along with Saya and Tessie. The comet splits in half, and we cut back to Taki. He's unable to contact Mitsuha due to her number being "outside the cellular network." We then find out from a voiceover from Taki that after that day, the body swapping "never happened again."

"I'm the ghost in the back of your head..."

Right after his first ever date, we get to see Taki at last doing his pastime: drawing. He recreates from memory places from Itomori, eventually crafting a drawing of the entire town. As he moves on from one day to the next, he seems agitated. This restlessness drives him to finally go on a trip to find Itomori, in the hopes of getting to see Mitsuha in person.


As Taki is on his way to catch a train, he gets an unexpected surprise. Miki and Taki's friend Tsukasa (That Guy with the Glasses) show up at the station, concerned that someone is playing an elaborate prank on Taki. With that, these Three Musketeers head out into rural Japan to find the town in Taki's drawing. Despite Miki's promise of "Guess we'll help you search", Taki ends up being the one asking locals about the mysterious town's location. His two friends meanwhile sample the local cusine and try to enjoy the local sights. At the now "famous" Miyagawa Ochiai Bus Stop, Taki calls off the search.

Yeah, this is a real place. Unlike Arcadia Bay...
At a ramen restaurant, while planning their return to Tokyo, a waitress recognizes Taki's sketch. When Taki asks if the town is nearby, a major bombshell is dropped. Itomori was destroyed three years earlier by a fragment of Comet Tiamat. The film's goes through a tonal shift. Later that day, Taki discovers that over 500 people died in the disaster, and that the town hasn't been resettled ever since. Hmm... sounds like what could happen after the Sacrifice Arcadia Bay ending. Among the casualties was Mitsuha. Taki attempts to rationalize his experiences by asking, "It was all just a dream.... Is she a ghost? Or, did I just make it up, the whole thing?" He's joined by Miki, who notices the band on Taki's wrist. Upon reflecting on his wrist band, he says "The cords represent the flow of time. They twist and tangle. Unravel and connect. And that's what time is." Dreams and the flow of time being mentioned in one scene? The Nolan fanboy in me greatly approves.

The next day, Taki decides to go on alone to the crater where the relic of Miyamizu Shrine was kept. When he gets there, he takes a leap of faith by drinking Mitsuha's kuchikami sake, saying "Musubi... if it's true, that time can be unraveled, just give me one more chance." One fan made an interesting comment on this scene:
While it is probably consumable, that it has been left to sit under the mountain for upwards of three years in an environment conducive for the growth of molds meant that Taki runs the risk of growing very sick when consuming it. However, for the narrative’s sake, I will set aside my inner health scientist and allow this to slide, since his actions allow things to advance.
Drinking the kuchikami sake induces Taki into a trance that shows critical moments of Mitsuha's childhood. We find out that her mother died due to some unnamed illness. This caused her father to pursue a political career, and estranged him from his own two girls. When Taki sees Mitsuha on the day of the comet's appearance, he tries in vain to warn her. Since he's in "the space between spaces", which is outside Mitsuha's timeline, she couldn't hear him. Taki could only helplessly watch Mitsuha in her final moments as the comet fragment hits the town.


After witnessing all those memories, we find Taki awaken in Mitsuha's body on the very day the comet strikes. A most interesting coincidence for Life is Strange fans is that Itomori was destroyed in October 2013! Why did it have to be the same month and year as when the game takes place? (The exact date is October 4, 2013 though, one week before the game's events.) Anyway, what follows is the buildup to my favorite part of the film. It was so awesome that I'll talk about it in its own separate section later on in this post. But to sum things up, Taki finds a way to save Mitsuha and does something badass in the process.

Once the badass moments of awesome transpires, we get to the film's denouement. A time jump to 2021 happens, five years after Taki embarked on his quest for Itomori. According to what I've read online, the five year gap was chosen as a reference to the devastating 2011 Tōhoku earthquake. We see Taki attempting to find work as an architect. He meets up with Miki one last time, and they reminisce about that time five years ago when he was obsessed with the incident involving the comet. Before she leaves, Miki shows Taki what appears to be an engagement ring, and wishes that he'll "find happiness too." While Taki's in a cafe, he overhears a conversation between two very familiar characters about their wedding plans. Taki has passes by a peculiar individual one night, as if he sensed the Force in this person. A short montage ensues, showing the whereabouts of some minor characters, and one special girl with a pigtail in high school. When we hear the bridge of the song Nandemonaiya by Radwimps, we get to see the film's opening of two individuals waking up in their separate apartments. Turns out they were Taki and Mitsuha. They carry on their day as usual... until the trains they are on that are going in opposite directions pass by and they see each other again. A frantic search ensues, as one tries to find the other. They end up at opposite ends of a staircase near Suga Shrine.


In what is perhaps the most iconic scene in the film, they walk on the stairs seemingly going on their own separate ways. Until Taki finally takes the initiative and asks Mitsuha if they've met before. With tears streaming down her face, Mitsuha answers what amounts to a resounding yes. They ask the other's name, and the film ends on a very hopeful and poignant note...  with the title appearing prior to the end credits like in your typical Nolan film.


What makes this all the more amazing is that the film's director isn't known for making happy endings. As TV Tropes writes:
This film is possibly the first Makoto Shinkai work that has a Happy Ending for everyone else involved. Shinkai's previous works mostly have Bittersweet Ending, but in this film, not only do Taki and Mitsuha managed to prevent a tragic event that would've killed Mitsuha and hundreds of people from happening, they also finally managed to find each other in the ending and break into Tears of Joy upon reuniting with each other. The novelization also heavily implies that they do end up together, subverting the Starcrossed Lovers presented in most Shinkai works. Taki and Mitsuha not only earned their happy ending, we, the audience, also earned it as well after several emotional rollercoaster trips in Shinkai's previous films.

Ironing out the bugs

Since Your Name's release back in 2016, its popularity has surged along with the amount of money and praise it was getting. Of course, a highly regarded film was bound to attract criticism. What I found rather odd was that there was a bigger percentage of critical user reviews from sites like My Anime List as opposed to places like IMDB. Some of the points brought up by critical reviews are surprisingly valid. When combined, they weaken the film's overall quality. For me, the most notable complaints are....

1) "Well, you're safe and sound now, back in good old 1955." One of the biggest plot twists in Your Name is that the body swapping occurred between two individuals who were separated by three years. A major problem arises when you realize that Taki and Mitsuha were somehow totally unaware of the current year they were in. As described on Ranker:
[Your Name's premise] falls apart when you realize there's no way Mitsuha and Taki could possibly have gone all that time without realizing they were in the wrong year. 
Both of them had cell phones that display the date. Both had access to the internet and TV. They both attended school, and there is no way they didn't have to write the date on at least one assignment or see it on the board.
Taki had a job, which means he had to deal with a schedule and most likely received paychecks on a biweekly basis. There's absolutely no way this glaring detail escaped both of them.
2) "Memory can change the shape of a room; it can change the color of a car. And memories can be distorted. They're just an interpretation, they're not a record, and they're irrelevant if you have the facts." For me, one of the key attractions of Your Name would be the film's use of memory. Taki and Mitsuha writing messages on each other's bodies reminded me of Memento. Sadly, unlike Memento, memory is used to advance the plot in an artificial manner. For example, when Taki is on his date with Miki, he visits an art gallery that has pictures of Itomori, yet he doesn't find out the town's name in the exhibit. Taki also manged to create an accurate drawing of the town. He was able to recollect the layout and geography of a specific place, yet he couldn't take into account its name? Or at least look it up online? It gets worse when considering that Itomori was originally destroyed by a comet fragment, which means that news media would have at least mentioned the disaster and any related details... like the affected town's name and its original appearance. Any records of that would be easier to find than that of some lakeside town where nothing newsworthy happened.

At one critical point of the film, Taki and Mitsuha try to remember each other's names. For some reason, Taki somehow forgets Mitsuha's name at a faster rate than she does. Was it because he tried to write her name? Feels like one more example of plot convenience. Our protagonists being able to recall some specifics while forgetting critical details is a plot point the film failed to resolve in a satisfying manner. As two reviewers noted:
...plot amnesia is introduced for added gratuitous drama. There is no reason for the characters to become stupid, or amnesiacs, and it detracts from the believability of the characters and the plot.
...this film doesn't shy from using amnesia as well. Whenever the two speak to each other, or share messages, or anything, it's almost instantly afterwards that they forget about it. They're left with a lingering feeling of "I feel like I'm missing something" but they still fail to remember anything in the end. This is all because of plot convenience, because it allows the plot to continue on for far longer than it really needs to.
One way this problem could have been mitigated if the film borrowed a key element from Memento: anterograde amnesia. Had our protagonists been afflicted by this medical condition, it would have made the selective memory loss much more bearable to stomach.

3) "But Master Yoda, who could have erased information from the archives?" One of the most egregious examples of plot convenience in the film transpires when Taki finds out that Itomori was destroyed three years earlier. Upon seeing the remains of the town, he checks the diary entries and messages Mitsuha left behind on his phone. At that very moment, all those digital records get wiped out. What?! Why didn't this happen the moment the body swapping stopped? Why did it occur only at the exact time when Taki knew about the disaster? And how did whatever supernatural force that caused this knew exactly what to delete from his phone? Why go through all that trouble instead of simply frying the phone to render it totally useless?

The film does a poor job of establishing its supernatural aspects. If you thought Max's time travel abilities were inconsistent, well.... Take for instance the body swapping. As one fan observed:
Mechanics behind how [the film] uses body switching are never explained in any real capacity: the limitations and constraints associated with switching bodies, such as the preservation of knowledge and experiences, are largely left arbitrary. The largest question audiences are left wondering about is just how much of the other’s memory one has access to when their bodies are switched.
In Life is Strange, Max got her time travel abilities immediately after witnessing her best friend Chloe getting shot in the girl's bathroom. In Your Name, the body swapping is triggered because... Comet Tiamat is only a month away from approaching Earth? Okay... We have an appropriate and unmistakable trigger for time travel in Life is Strange as opposed to Your Name's body swapping. To add to this, why did the body swap take place between two individuals that were separated by a three year time gap? Right now, the only explanation I can come up with is that someone from the future with knowledge of the disaster had to go back to the past to save the town. But if that were the case, why didn't Taki experienced it sooner, say in September 2014 instead of September 2016? These illustrate how ill defined the rules were for the film's unearthly phenomenon. In the words of two different reviewers:
I'm not saying they should have tried to explain everything with science, but if they were just gonna do supernatural/fantasy then why build up the [mystery] of the body switch in the first part? And even if it's just supernatural, it still should have some basic rules of how it works, otherwise everything is just deus ex machina and magic that just happens and works because magic.
As much as l like the whole body swapping concept I feel it is poorly explained as are the mystical elements of the story. It literally comes down to some kind of magical spit wine, shooting stars, time traveling yarn, and/or some family bloodline thing, all of which are equally obtuse.... Overall I find that simpler explanations (or any at all) for the mystical elements would have benefited the story.
Speaking of "magical spit wine", good thing Taki somehow remembered which bottle of kuchikami sake to drink... or else the film would have gone in a completely different (albeit probably a more comedic) direction:


4) "She was beautiful. To me, she was perfect." When Taki swaps bodies with Mitsuha one last time, he got to relive one of her memories... the day she went to Tokyo. According to some viewers online, Mitsuha left in order to "wish Taki good luck in person for his date with Miki."


After wandering around the city for hours, we find Mitsuha sitting at a train station bench. By sheer luck, she spots Taki riding a passing train. Mitsuha scrambles to get on board as the train stops. Once on the train, she tries to get Taki's attention. Since the body swapping for Taki has yet to occur, he doesn't recognize her. What comes next, as one reviewer described it:
And for WHATEVER reason, the girl doesn't question this at ALL! She pretty much just accepts it, with hardly any struggle. Not asking the guy if he's had any strange dreams recently, nothing. She doesn't even think for a second to wonder, "why doesn't he know who I am?" Even though, if she DID think that way, she'd realize that something's wrong and might even be able to figure out what's going on.
Mitsuha was left heartbroken, and decides to disembark at the next station. Just as she's about to step off the train, Taki asks her name. Mitsuha responds, and pulls out the braided cord on her hair. Taki grabs the cord... and keeps it for the next three years as a lucky charm. Hmm... what if Max's blue and red silicone wristbands had a backstory. One can present the case that the body swap happens specifically between Taki and Mitsuha because of this cord.


What made this scene somewhat break my suspension of disbelief was a simple observation, as described by one reviewer:
A strange girl gave you [a] braided cord [on a train] and you don't even know her, why care to keep it for three years?
The scene's biggest problem was Taki's reaction... or lack thereof. In the film, he reacts by thinking "What a weird girl." So why did he keep the cord in the first place? Was it because Mitsuha:
  • had smitten Taki with her looks?
  • helped him with something?
  • demonstrated a talent or skill that caught his attention?
  • shared a common interest with him (favorite music, movie, book, anime, etc)?
  • was in fact his childhood best friend that he "ghosted" years ago, and didn't recognize at first because they haven't seen each other in ages?
With how things stand right now, the most plausible explanation is that it's because of "the will of the Force"... or the red string of fate that connects Taki and Mitsuha deemed it so. This answer can also extend to the reason why was it Taki the one who experienced the body swapping, instead of some random Tokyo boy. The scene would feel much more believable if we see Taki literally fall in love at first sight. Taki could have said to himself, "She's acting strange. But she is beautiful. And somehow she knows my name. Huh. Perhaps I should give her a chance. It's not everyday that a pretty girl wants to talk to me." For Mitsuha, she could have done something to better grab Taki's attention. Perhaps if she acted like a cute, clumsy girl and caused an incident that would have compelled Taki to have a conversation with her... thus providing a better setup for Taki to keep the cord.


5) "I'm not gonna make any excuses for my behavior.... I tried to be a good father, too..." Perhaps the biggest challenge our heroes face in the film was to save the population of an entire town from total annihilation. The final hurdle was for Mitsuha to convince her father, the Mayor of Itomori, to order the evacuation. Alas, we never got to see this happen on screen. In the words of one reviewer:
...the fact that everyone was evacuated before the comet hit OFF screen felt really lazy and that scene could have been fantastic character development for Mitsuha as she would of had to finally confront her father and we could learn more about their relationship. I can perhaps understand that the writer may have wanted to create some suspense for the audience by leaving it ambiguous as to weather or not they escaped but since we find out only three minutes later it seems kind of pointless in retrospect.
In Life is Strange, after a critical part of Episode 5, Chloe's stepdad David admits to Max about his failures being a parent. This scene helped humanize David's character to the audience and made him more sympathetic. We never got anything similar in Your Name. This becomes a bigger missed opportunity when you do a little digging and find out that Mitsuha's dad has a better backstory than David for audiences to sympathize with. This backstory was revealed in a companion novel titled Another Side: Earthbound (yes, there's a manga with a similar title, but it only covers two of the novel's four chapters). As one fan describes it:
...[in one part where he's visiting his wife at the hospital, he] said that he felt sorry that he had to bring [his wife to] a low-budget hospital and he [wishes that he] could go to the city hospital if he can. (and asked what Itomori's city [council] have been doing) 
[After the death of his wife, Mitsuha's dad] decided to become the mayor so that the hospital(s) will be even matter and lesser people will die due to the low-cost equipment in the hospitals. [He] wouldn't want anyone to [experience what he faced]; [his wife might have survived] if the equipment in the hospital [were]... modernized.
Well, that was interesting. It gives the Mayor a much needed backstory. Too bad this was never hinted at in the film. Seeing all that on screen along with Mitsuha's confrontation with her father would've help with the film's overall quality.

"You did good Mitsuha. You did good. I'm proud of you."


Pirate Power

One of the key strengths of Life is Strange is the game's soundtrack. Your Name also has a soundtrack that I found surprisingly good. Made by the Japanese rock band Radwimps in the span of 18 months, the film's music doesn't have the hallmarks of what a stereotypical Western rock band would have brought to the table. On the contrary, the soundtrack in general is closer to classical music than rock. To my amazement, the musical score utilizes a lot of delightful piano and violin instrumentation. Your Name has almost triple the instrumental tracks that Life is Strange has (the former has 23, while the latter has 8). And similar to Life is Strange, the highlight of the film's soundtrack are the songs. Whereas Life is Strange had to use already produced songs in its soundtrack, the songs in Your Name were specially created for the film. On their own, the songs are superb. If you are a Life is Strange fan however, the songs in Your Name hold greater significance. Why? Because, if you read carefully the lyrics, the songs seem more appropriate if they're placed within the context of the game. Sounds far-fetched? The following will emphasize specific parts of the songs with commentary from a Life is Strange perspective.

Zenzenzense:
Where should I start? How should I explain?
Wanna tell you everything that happened while you were in a long, long dream
I flew through dozens of skies
To tell you adventures I've been through hundreds of millions of light-years' worth

But now I'm here, finally seeing you reflected in my eyes
The highlighted portion of this verse seems comparable to the line when Chloe tells Max "And... you traveled through multiple realities just to... save my ungrateful ass over and over."
I wonder if we can push our way through
The countless barrier that's waiting in the future just beyond our view
Side by side, no way we can lose
We'll beat destiny at its own game and make it follow our own rules
And there isn't any weapon besides you that I need to use
I'd interpret the song's third verse as Max becoming more decisive through the game's events, her desire to defy the universe's murderous pursuit of Chloe, and that they'll face future problems together.
Back in the Zenzenzense 'til this day
Been looking everywhere for you
I followed the sound of your innocent laughter
And it guided me in the right way
Even if every piece of you disappeared
And if it scattered everywhere
No, I won't waver, I'll start back at one
Look for you all over again
Or maybe instead I'll take the whole universe
Right back to zero again
The song's chorus can represent Max's determination to save Chloe. As she says to Chloe in Polarized, "You brought me back here, and I can't lose you again. I won't!"

Sparkle:
Caught in a never-ending game
Seems like the world's still trying to tame me
If that's the way, I will obey
Beautifully struggle every day
This part can signify Max struggling to choose between a limited set of choices that may not have the best possible outcome for everyone. From a meta perspective, she's at the mercy of Dontnod's decisions.
Even the way that you loved
I swear I could smell the scent of yours
And in the way that you walked
I could hear that bright laughter of yours 
Since one day you will disappear
I'll keep every part of you
Make sure that it's burned into the back of my eyes

It's not a right that I'm due
My duty that is must have been kept
The highlighted portion denotes what I feel would be the bare minimum what Max will do if Chloe died. When Chloe says "Don't you forget about me...", Max responds with a simple "Never."
Words like "tomorrow" or "future" or "fate"
No matter how far they extend their hands
We breathe, we dream, we raise our love
In a timeless land that is far out of reach
Even the second, hour hands of the clock
They look at us sideways as they tick and tock
How I hope to have forever to spend
This life, no—all future lives
Right here in this world with you
Hmm, we have loads of time related words in the song's chorus. Most interesting. Feels like that they're in line with the game's use of time travel, and all that talk about destiny and fate. The final three lines read like an affirmation of Max telling Chloe "I always wanted my life to be special... an adventure... but not without you."

Overall, I say Sparkle is song that can be dedicated to Pricefield (or whichever is your preferred romantic relationship).

Nandemonaiya (It’s Nothing):

If you ask me, Nandemonaiya is Your Name's answer to Spanish Sahara. Thanks to its lyrics, the song feels best suited for the Sacrifice Chloe ending.
I used to wish upon the stars, the toys that I once adored
Forgotten now, are rolling 'round the corners of the floor
Finally, my dreams have counted up to a hundred today
Someday, I'll trade them all for just the very one 
Girl that I have seen in school, that never have told "hello"
After class today, I waved and said, “See you tomorrow”
It's not really that bad trying something new every once in a while
Especially if I can do it with you by my side
The hundred dreams mentioned can be seen as the outcomes that resulted from Max rewinding time and changing history. However, her ideal choice in this context would be to have the one where Chloe lives. "Trying something new" fits right in when you remember that Max seems more open to try out new things when Chloe's around.
Now, just a little more
Only just a little more
Let's stay here a little longer now
Now, just a little more
Only just a little more
Let's stick together just a little bit longer
The song's bridge can signify Max's desire to put things on pause when a seemingly perfect moment happens. As she says at the Two Whales Diner, "I wish I could stay in this moment forever... I guess I actually can now. But then it wouldn't be a moment..." The song's bridge is heart wrenching to listen if it's played during the photo montage in the Sacrifice Chloe ending.
Even if you're not around in this wide world
Of course it surely would have some kind of meaning
But if when you're not around in this crazy world
Would be like the month of August without summer break
And if you're not around in this great world
Would be like Santa Claus without any glee

If you're not around in this wide world
These lines perfectly sums up how I believe Max would feel after Chloe's death.
Oh, we are time fliers
Dashing up the steps of time now
No more playing hide and seek with you and time
And always coming just short 
You're quite a showy crier
Want to stop your tears, see your eyes drier
But when I went to wipe your tears dry
You refused but I saw them pouring down your face, I knew why 
Crying even when I'm happy
Smiling even when I'm feeling lonely
It's because the heart of mine
Has made it here before my body
If Max ain't a "time flier", then I don't know who is. It's an appropriate nickname for The Girl Who Can Rewind Time. Playing hide and seek? Sounds like Obstacles to me, except now it represents a more determined attitude of wanting to get the best possible outcome. The final four lines can represent the contrasting emotions that Max would feel after a traumatic event such as Chloe's death, or if she fails to save Kate. That she is deeply hurt on the inside while putting up a facade of normalcy in public, all because she's too "kind and caring." As she said during a moment of calm in Chrysalis, "This is what it's like to be alone and feel lonely at once..."

If only "The High Seas" band in the Life is Strange comics were likable as them...
When I read the songs' lyrics for the first time, the one thought that stuck in my head was this notion that the directive or inspiration behind them was "to make songs based on Max Caulfield's feelings and time travel antics." If so, Radwimps succeeded with flying colors. I bet that if you were to show the songs' lyrics to someone who hasn't watched Your Name but played Life is Strange, there's a good chance they'll come to the conclusion that the words were inspired by the game. They would be at home in Life is Strange. For me, Your Name's songs are an accidental but fitting love letter to Max Caulfield. The 18 months that Radwimps spent to make the film's soundtrack proved to be beneficial in the end.

"I don’t think I’ll ever know how much destiny I’m changing… But who ever said we only have a single fate?"

Players who completed Life is Strange will have their own opinion regarding the game's ending. But everyone who made it that far will point out that it's (probably) the worst thing about the game.

"Why does somebody always have to die in this scenario?"
In Your Name, a near identical scenario is presented. A backwater town faces a doomsday scenario, and a heroine has to be saved from dying. However, no one is sacrificed. With how this entire segment of the film turned out, it's as if someone played Life is Strange and hated the ending so much that they decided to prove Dontnod wrong by showing that you can save both the town and the heroine. How did they manage to pull that off? Well, here's a recap....

Taki wakes up in Mitsuha's body on the day that Comet Tiamat passes Earth. After one final Family Guy worthy joke involving Yotsuha, we get a conversation with Grandma. Turns out that she had some "strange dreams" in the past. Taki surmises that the ultimate purpose behind the body swapping was to prevent the upcoming disaster. He then enlists the help of Tessie and Saya, who are shocked by Mitsuha's new haircut... as though the first thought that came into their heads was that their best friend was contemplating suicide. After declaring "It's up to us to save everyone!", the group spring into action. They use a clubroom at the school as a temporary lair to come up with a plan to evacuate the town. It involved a takeover of the town's warning system from school, and to detonate a bomb somewhere in town. Saya was to broadcast the evacuation orders, while Tessie had to get some "water gel explosives" from the storage site of his dad's company. Taki as Mitsuha decides to convince the Mayor, an endeavor that fails as the Mayor figured out that his own daughter was in fact someone else. Feeling forlorn, Taki as Mitsuha walks back to the town proper, and tries to persuade some kids to leave town. Yotsuha appears on the scene, and gets a plea from her elder sister to "leave town with Grandma before dark." Yotsuha feels concerned, and reveals that Mitsuha went to Tokyo the previous day. This fact gives Taki pause, wondering if Mitsuha is in his body at the crater. He takes action by borrowing Tessie's bike and heads up, saying to him and Saya to "Get things ready as we planned." At the shrine god's relic, Mitsuha wakes up in Taki's body. She goes to the crater's edge, and sees a lake where Itomori once stood, which leads her to the conclusion she had died sometime ago. Elsewhere, as Taki makes way to the crater, he retrieves Mitsuha's memory of her trip to Tokyo from the day before. In the process, he looses Tessie's bike by accident. Later on, Mitsuha as Taki senses "a disturbance in the Force" and hears her name being called out. She calls out Taki's name, and promptly the two search for each other. They run at the crater's edge, but can't see each other due to the being separated by 3 years. They sense the other's presence after running past each other. But it's only after Golden Hour (or Magic Hour) starts that they finally see each other. It happens at that specific moment only because, as one viewer wrote, it's "the moment (dawn or dusk) when 'one' might encounter unnatural things." The pair have a long overdue face-to-face and heartwarming conversation. It's here where the film depicts in a literal manner what is arguably the most notable line from Interstellar: "Love is the one thing we’re capable of perceiving that transcends dimensions of time and space." As one fan described the scene:
Under twilight, Mitsuha berates Taki for having groped her and being bold enough to drink the Kuchikamizake, but their conversation soon turns into a warm one — despite having never met physically, the two are as close as any friends, and after resolving to try her best to help evacuate the town, Mitsuha and Taki write their names down so they will remember after they return to their own timelines. The two revert into their original bodies after, and Mitsuha sets off to try and save Itomori’s inhabitants.
At that moment, the song Sparkle by Radwimps begins to play. Mitsuha and Tessie rendevous at the town's electric substation, with Tessie musing that they're "both officially criminals." After setting up the explosives, the pair contact Saya to give final instructions for her War of the Worlds broadcast of a fake attack on the town. Moments later, the explosives go off, causing a blackout in the area. On queue, emergency sirens blare and Saya begins broadcasting the evacuation plan. Mitsuha and Tessie make their way to the festival grounds, warning of a wild fire. With a good deal of people not leaving the area, Tessie felt that it was necessary to implicate first responders to aid in the evacuation... which needed the Mayor's approval. Mitsuha runs off to the Town Hall to confront her dad. As this happens, Saya gets apprehended, ending her broadcast. Tessie is busted by his dad, with him saying "This is the end." The comet is shown splitting in half in the sky through several beautiful shots. While running to the town hall, Mitsuha tries to remember Taki's name. She trips over, and finally sees what Taki wrote on her hand: "I love you." Mitsuha seems to have mixed emotions over this, as it won't help her remember his name. Nonetheless, she pushes on to the Town Hall. As the song ends, we get to see a couple of shots from the film's beginning before the comet fragment hits the town... landing at Mitsuha's house of all places! The film would later on confirm that the evacuation was a success, with the official story that there was an emergency drill on that same day.

Mitsuha: "Taki... I'll always be with you."
Taki: "Forever..."
Author Robert McKee wrote the following in his book Story: Substance, Structure, Style, and the Principles of Screenwriting:
True character is revealed in the choices a human being makes under pressure - the greater the pressure, the deeper the revelation, the truer the choice to the character's essential nature.
This quote is clearly demonstrated in Your Name. Taki could have taken the easy way out by having Mitsuha leave town all by herself. Instead, he decided to save not only Mitsuha, but her family, friends, and ultimately the rest of the town's inhabitants. This is all the more striking when you recall that we never got to see Taki forming a deep emotional connection with anyone else in the town. For Mitsuha, it's important to remember that earlier in the film she declared "I hate this town!" Despite that, she decides to carry out Taki's plan to evacuate the town, saying "I'll do my best." Before the game's final decision, Max tells Chloe that "You are all that matters to me" and "I won't trade you." In contrast, Taki and Mitsuha don't get emotionally compromised that they loose sight of saving the town. The fact they only had a few minutes to make a decision during Magic Hour and didn't debate if is worth helping 500 strangers makes their efforts all the more praiseworthy. Taki and Mitsuha saving a town that didn't owe them anything is a defining moment for both of their characters, giving perhaps the best example that they matured within the course of the film.

With all that in mind, it's worth remembering the excuse... ahem, I mean, "logic" behind Life is Strange's ending:
You make a sacrifice to accept your life as it is, to stop trying to have a perfect life, changing everything, and to stop looking to the past. This is the metaphor and the theme of the game. Somehow, you need to accept grief, you need to accept the past, you need to stop trying to make everything perfect, and then think about the future. To make a compromise, and then go for a while and try to make the best of your future, not by changing the past. 
While its a sound idea that people should learn from the past (not "live" in it), focus on living in the present, and plan for the future, there are far better ways to convey this notion instead of some no win scenario that forces an undeserving character like Max through a lot of undue pain and trauma. And where the hell is the "compromise" that Dontnod mentioned in the ending? Souls for one soul? Balderdash! After giving it much thought, Your Name (accidentally) provides a far less insulting execution of showing the theme for Life is Strange's ending. The "grief" in the film is Taki and Mitsuha forgetting each other in the eight (or nine) years after Itomori's destruction until their fateful encounter at the end. One article from Polygon described this "grief" in an interesting manner:
They never get to really hold each other. They’re bound to this faint memory of an intense emotion they shared with each other, but they can’t remember the other person’s name as time goes on. They can’t remember what the other person looks like. As much as they want to, they can’t be together.
Our protagonists have accepted the past and stopped trying to make everything perfect. As Polygon puts it:
Taki and Mitsuha don’t spend their five years planning in the back of their minds a way to get back together with the one person they long for the most. This isn’t a Hollywood-style romantic film. They accept they’ll spend their lives yearning for this part of their life that they’ll never get back and deal with the ennui that can often times elicit.
Neither of them travel back in time after Taki's first and only attempt. By the film's final act, Taki and Mitsuha have already thought of the future. Taki searches for work while Mitsuha is acclimating to living in an urban area. While no one dies, it sure ain't the unambiguous fairy tale ending that Dontnod was determined to avoid at all costs. To borrow a third quote from Polygon:
Your Name is a sad movie. It has a happy ending and there are funny moments, but it’s sad. It’s heartbreaking. It’s absolutely devastating. It manages to achieve all of this because of how honest its characters are about not expecting anything. They’re content with the idea of living with a dull ache, just like many of us are. We move on. We try to forget. We continue living.
Your Name ends on a happy note, but Taki and Mitsuha’s decision to persevere [is] where the movie finds its real heart.... Your Name reminds us it’s okay to move on even if we never truly let go.
If the film had a fairy tale ending, then Taki and Mitsuha would reunite immediately right after the town's evacuation, with their memories completely intact, be hailed as heroes, and have a much deserved, loving kiss before the film cuts to the end credits. Your Name's ending feels like a cathartic combination between the game's theme of "There's always some compromise, some trade-off you have to do, and then you have to focus more on what comes next than what came before" and the wish fulfillment of Max saving both Chloe and Arcadia Bay's residents. To borrow a phrase from Captain America, Your Name does not "trade lives." The film did not need to subject Taki and Mitsuha through excessive, gratuitous suffering to convey its themes to audiences.

Since we are on the subject of Life is Strange's ending, I'd like to bring up what Dontnod has stated regarding the matter of changing the game's ending:
I think we are really happy with the final product.... "We've been, of course, looking and listening to the players' reactions." I see that some players feel there should have been more endings or more variations on endings based on your choice, but still, for us, I don't think we'd change the way it is, because it was really important that those two endings, like we said before, offer definitive choice.... We still don't think we'd change anything, even if players would have loved to see more outcomes based on their choice.
Now contrast Dontnod's arrogant, shameless, out of touch response to what Your Name's director Makoto Shinkai has said on his film's overall quality:
There were things that we couldn't do.... For me it's incomplete, unbalanced. The plot is fine but the film is not at all perfect. Two years was not enough.
Despite the film's critical and financial success, it was a real surprise reading this for the first time. Instead of using "artistic integrity" as a shield to hide behind and pretend there is nothing to change, Shinkai responded in a manner that Dontnod should have when it came to the very faulty ending of Life is Strange: there is room for improvement. It's tragic that Max Caulfield didn't have a level headed creator like Shinkai to give her a better ending that she deserves.

And props to Shinkai and Toho for resisting the temptation to call Weathering With You as Your Name 2.

Characters and society

The characters in Your Name are an interesting bunch. To some degree, one could get this feeling that they are bland, generic and (at times) cliched. Taki feels strangely like a blank slate, as though he was created to be the player character in a RPG. Thankfully the film made him and most of the other characters likable to say the least. After watching the film the first time around, the one shortcoming I immediately pointed out was the lack of character development. As one fan observed:
My main gripe is that I feel they weren't explored enough to feel a strong sense of emotional attachment. Their lives, personalities, traits, habits, friends, lifestyles, etc are all explored in the first ~20 minutes, I personally felt that we only skimmed the surface of these characters and are forced to go further into the shallow end of a pool, only hoping that it gets deeper to actually swim around in this world of possibilities. I wanted to laugh, cry, and even relate more with the characters, but I felt that I only read about them in a story, or saw them in a film (which I did).  
I wanted to feel they could have actually existed, but the film seems to be a bit too reliant on cliche tropes to incite certain emotions. The feeling I felt is similar to seeing characters smiling and laughing with each other, and having to individually accept that this is enough to establish their inner motivations, time spent together, individual goals, etc. I felt like it wasn't enough, and just had to accept that Taki and Mitsuha were the way they were. It felt sometimes that their actions were baseless and lacking a strong motivation to be deserving of the emotion the characters poured into their actions.
It's worth mentioning the love story in Your Name does not play out like your conventional Western romance. The phrase "I love you" is never spoken in the film... only written on Mitsuha's hand. Life is Strange has more instances of showing physical signs of affection than Your Name. The film is borderline platonic, since Taki and Mitsuha never hug - let alone kiss - on screen. To borrow three lines from Spaceballs, this is a romance "Without physical contact. Without being held. Or kissed." This fact has been used by the film's critics as proof that the romance feels forced. As one viewer wrote:
...at what point do these characters fall in love? During the first half of Your Name they are casually dealing with the body switching problem, then during the second half of the film they're in love. At no point do we get to see them doing anything that would lead to any romantic feelings developing. The only explanation we have is... that they were destined to be in love even if they barely know each other. 
In a way, these critics do have a point. The film does feel like "the beginning of a beautiful [romantic relationship]" as opposed to an actual love story that grows organically within two hours. This observation reinforces my original nitpick for the film: more character development was needed. The main cast of Your Name aren't an annoying nuisance like "The High Seas" band from the Life is Strange comics, so it would be beneficial for them if they had more character moments.


Now that's out of the way, I guess it's time to ask if Your Name's characters are comparable to the cast of Life is Strange.... Not quite. This is because the similarities between the film and the game's characters are imprecise. Despite what my comparison pictures may have implied, I don't think that Max and Mitsuha are very much alike, at all. Max and Taki are more similar, as they are both artistically inclined, have no siblings, and lived in the big city. Then again, Max looks like she never had worked before, is more introverted than Taki, and that she is not as daring in getting her hands on someone's "no touching zones"... especially if its a stranger. On that note, if you thought Warren was a creepy stalker, Taki's fondness of grabbing Mitsuha's "ample nacelles" should give you pause for thought. Remember, we don't see Warren crossing that line with Max... even when he's drunk at The End of the World Party. Among Your Name's characters, I feel that Tessie is most similar to Warren, given his solid friendship with Mitsuha and his dependability to even blow up a power station... which reminded me of that part in Episode 3 when Max asked Warren's help to make a pipe bomb. This leaves Saya as the Kate Marsh of the film (the dependable, polite girl best friend), except she ain't religious, doesn't have to put up with bullying, nor has suicidal thoughts. Strangely enough, there is no real Victoria Chase nor Nathan Prescott equivalent in Your Name (the two girls and that one guy who kept teasing Mitsuha doesn't count), and the film has no villains like Mr. Jefferson. For Miki, I say she has a passing similarity with Rachel Amber: the beautiful girl, who is popular with the guys, with an air of mystery to her. Luckily for Taki, despite not returning Miki's feelings for him, she doesn't "betray" him and the two remained good friends. It's tempting to compare Mitsuha to Chloe, given their dislike of their respective hometowns and the presence of an overbearing father figure in their lives. But Mitsuha is not a "hellraiser" like Chloe. Despite her "hatred" of Itomori, the loss of her mom and her dad becoming distant, Mitsuha never succumbed to vices such as smoking, drinking, and drugs to cope with her problems. Nor does she become a delinquent who eventually gets expelled from school. Then again, Mitsuha wasn't abandoned by Tessie and Saya. And despite the red string of fate that binds them together, Taki and Mitsuha weren't downright miserable when they were apart. The sense of longing that they felt is described well by Polygon:
It’s a subtle ache, like a dull headache on a rainy, gloomy day. It doesn’t take over your life, but it’s noticeable. Some days, it’s more noticeable than others. You want to chase the longing, but you also know you have to move on with your life. You create this stalemate for yourself and deal with the emotional throbbing that comes with longing.
They felt something was missing in their lives, sure... but Your Name never gave the impression that one could not live without the other. In retrospect, it's admirable that both Taki and Mitsuha did not suffer severe mental breakdowns or contemplated suicide during the eight years following Itomori's destruction.


Speaking of suicide, you may have noticed I've barely talked about one of the key pillars of Life is Strange - social commentary. That is not the focus of Your Name. Yes, the film could have explored in depth subjects like the contrast between rural and urban living, keeping traditions or abandoning them, what it means to really be in another person's shoes, etc.... But given all the material the film had to juggle simultaneously in less than two hours, I won't consider the lack of social commentary as one of its faults. Though it's a fact still worth mentioning for those wondering if this film has any. If you want a worthwhile film with high school students that tackles issues such as bullying, depression, and suicide... I strongly recommend the other great anime film of 2016: A Silent Voice. If I were to describe A Silent Voice in a Life is Strange context, well imagine a story where Nathan Prescott and Kate Marsh are the protagonists, with Nathan trying to make amends for the wrongs he did in the past. For those who have yet to watch A Silent Voice, I want to point out that its art style and direction are vastly different from Your Name. With its more somber subject matter, A Silent Voice has a soundtrack that uses well integrated ambient sounds than full fledged instrumental pieces. Plus, supernatural elements are nonexistent in the film. But all that and more is probably going to be a different blog post for another time....


For any Life is Strange fan, I'd give an honorable recommendation for the 2006 anime film The Girl Who Leapt Through Time, which really puts "choice and consequence" as the centerpiece of its story. Unlike Your Name and A Silent Voice though, The Girl Who Leapt Through Time lacks something that made the former two films really special. I guess part of it had to do with the fact that the protagonist of that film "pissed [her] power away on high school drama."

Closing Thoughts: "You made me smile and laugh, like I haven't done in years."

On February 15, 2019, it was announced that Marc Webb would be directing the Hollywood live adaptation of Your Name. Yes, the same guy who directed those mediocre The Amazing Spiderman movies. Based on my memory of those movies, the live adaptation is unlikely to look as good as its anime precursor. On top of that, despite having James Horner and Hans Zimmer on board, the soundtrack for both Amazing Spiderman movies are forgettable at best... which doesn't give me any hope that the live adaptation will at least be an awesome musical experience, unless they just reuse Radwimps' work. If Paramount and Bad Robot were serious about making a worthwhile adaptation, why is JJ Abrams unavailable to direct the movie? Or why not give the project to some unknown director who is a die hard fan of the original film? A third option would be to persuade a veteran director with a proven track record of making visually striking films. A shortlist, in my opinion, would include Ridley Scott (as long as he has a solid script), Denis Villeneuve (instead of him wandering the sands of Arrakis), or... in some pipe dream... Christopher Nolan. By now, I'd rather have Steven Spielberg direct this live adaptation instead of wasting his time on a West Side Story remake [facepalm]. Is it too late to change the director? At this rate, the flaws of the original film will only be further exposed and amplified by its Hollywood version. Regarding the Western adaptation of his film, Shinkai had this to say:
I often think of the anime I’ve created as my children, but I’m not really that interested in what happens to those children afterwards. The Hollywood version was announced, and though I’m looking forward to seeing how it turns out, at the same time, it’s like my son has already set off on his journey, and what kind of adult he grows into is something for him to deal with himself.
I guess I can say this is also how I feel when it comes to the current state of the Life is Strange series as well.


Part of the reason why I was first drawn to Your Name was the fanfare it was gaining among movie goers. I was curious to see if this really was "the greatest anime film ever" or if it was a glorified tech demo like Gravity, a pretty looking film with no actual substance that somehow got more awards than Interstellar. I'm glad to say that it is not the latter. But after giving it much thought, it's easy to see why some folks would consider Your Name as overrated, to say the least. The flaws I've cataloged in this post, when all added up, prevents me from hailing Your Name as a "masterpiece" in the same way I consider films such as Star WarsThe Empire Strikes BackThe Lord of the Rings trilogy, and The Dark Knight as cinematic masterpieces. It's ironic that I see the film the same way that I consider Life is Strange: a great but flawed experience. Overall, I've enjoyed the film very much. Part of that enjoyment stemmed from the mere experience of watching it. As one fan wrote:
Though some might be repelled or jaded by segments that feel like emotional manipulation... [Your Name] succeeds in delivering an engrossing experience, complete with magnificent set pieces, laughs, and heart-wrenching, gripping drama. This film — the culmination of Shinkai’s skill in exploring the melancholy aspects of love and distance, is just as much a lesson on the value of finding happiness through [unshakable] resolve, initiative, and overcoming doubt and hesitation.
On whether or not Your Name is a masterpiece, another viewer had this to say:
This isn't the greatest anime, movie, or anime movie ever made. The hype surrounding this work is borderline poisonous, and anyone who actually believes it is bound to be disappointed. Even from a technical standpoint, it isn't perfect. I appreciated the pacing of its individual scenes, but it could've afforded to add up to 20 minutes of content to the first half to better establish the status quo and a few of the characters....  The main characters are fundamentally likable but not especially complex, and most of the side characters feel like they exist primarily to support the movie's thematic objectives. This movie might change your life, but it definitely isn't going to change everyone's life and it isn't going to go down in the halls of film history as a masterpiece. I know many people who haven't seen it probably already suspect as much, but here's confirmation: [Your Name] is remarkable, but it isn't mind-blowing. The anime community has a tendency to overreact. It happens. 
So yeah, at the end of it all, I'd say it's well-worth the watch. The movie is a spectacle, and you're unlikely to find yourself bored even if you don't find yourself particularly emotionally impacted (like myself.) I predict it will have a significant impact on the future of anime. I give it a hearty recommendation, and I hope that because of this review at least a few more people will go into with enough sensibility to fully enjoy it.
I'll admit that my enjoyment of watching Your Name was helped tremendously by an emotional void that was created after reading the Life is Strange: Dust comics. Seeing some of the best aspects of the original game being presented within a two hour film that had a satisfying ending was an emotional catharsis that I thought could only be brought about by a well made Life is Strange sequel with Max Caulfield as the protagonist. In an E3 2018 interview with YouTube personality Angry Joe, game co-director Michel Koch summed up the fundamentals of Life is Strange:
In Life is Strange, what we like to do is have those relatable characters that we put in some situations. Also to talk about some social issues. So, you have a lot of uplifting moments... but there is also some darker realities of life. And it's a bit of blending those two.
Right now, I dare say that Your Name is a more genuine Life is Strange experience than what the comics or Dontnod's middling second installment has brought thus far to the table. Your Name's iconic comet wonderfully captures the series' duality: something so beautiful and uplifting can bring with it something horrible and catastrophic. Hell, I'd even count A Silent Voice as an authentic Life is Strange experience by Dontnod's own definition of the series.

Life is Strange: Your Name - Issue #1 cover concept (remember Dust #1?)
Once again, I recommend Your Name to anyone who is the least bit curious to see it, even if you are not an anime fan like myself. Life is Strange fans most especially will find it right up their alley. To  "borrow" some of the praise for Dust issue #1:
An outstanding film and a must-see for [Life is Strange] fans.
[Your Name] is a must for anyone who experienced the original Life is Strange story. 
For those hoping to see more [Life is Strange], [Your Name] is a worthy [film to fill the void]. 
Fans of the game will be absolutely thrilled; more than anything else it captures the beautiful experience of the game.
Now... if only there was a prequel called Your Name: Before the Comet, where we explore Taki and Mitsuha's lives prior to the film's events. And "I am fully buckled in for the ride" if a sequel happens, one that some fans have already dubbed as Your Name: After Story.

Life is Strange 2's "road trip" concept would have worked better if we followed this group for all five episodes.

Minister: "Okay. Here we go, the short-short version. Do you?"
Taki: "Yes."
Minister: "Do you?"
Mitsuha: "Yes."
Minister: "Good. You're married. Kiss her."
Taki and Mitsuha: "I love you."

THEY both kiss. FRIENDS and FAMILY applaud. AUDIENCE starts to cry.

ROLL MAIN CAST and CREDITS.

THE END